@fauxical: It's supposedly surprisingly longer than some had expected, or at least that's what ACG felt. Again, this game felt like it came out of nowhere, at least it did to me, and so it's nice to play something like that, that is well-made. I almost instantly started caring about everything that was going on in the game.
@humanity: Hmm, I guess it is an escort mission game from a story perspective, but I hadn't really thought about it that way from a gameplay perspective. He never really leaves your side and vice versa. You're almost always holding his hand, and when you're separated, it's for story reasons so the kid won't really get hurt. You can always tell him to stay or come, but so far there hasn't been any reason to let go of his hand unless he had to help me get over an obstacle. The only time you fail is if you yourself get caught, or you send him in the path of an enemy that you had to distract for the kid to get past (and that only happened once so far).
There really isn't any 'escort mission' issues that plague the game (you didn't see what I did there, did you?) You're never dealing with a dumb A.I. companion that's going to walk himself into danger. Plus, if you do ever get caught, the checkpoint system is lax. The only time the kid got caught was when I was testing to see if he could get caught by sending him forward. So far the biggest issue I have just comes down to wishing it had better animations. Even during cutscenes, we're used to mocapped actors, and maybe that's what happened in this game, but it hardly seems like it. It's the 'biggest' issue, but it's not actually a big issue. I'm surprised by the quality of this game; it's much higher than I was expecting.
The game is easy, but it's still kind of intense because there are moments where you're being chased, or it feels like you have to hurry to do something. I really enjoy it. I'll have to finish the game to see if any escort mission crap gets in the way, but so far that's not really what the game is about aside from it being a part of the story.
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