AC Origins is a vastly, vastly superior game to SoW. I think it's probably my favorite AC game since AC2 and Brotherhood. Given that I'm typically pretty cold on "sword and sandals" settings, I was surprised by how much I liked the ancient-Egyptian aspect of it, to the extent that I wish the game had included a codex so you could know a little bit more about it. I enjoyed having that in AC2 with the Renaissance and I'm betting that if anything, people are probably less familiar with Ptolemiac Egypt.
What I will say is if you're looking for a true stealth based game, this probably isn't for you. Stealth is still there, but in most cases it's just as easy to rush in and stab dudes in the face.
I don't wanna hijack this thread, but if there's one thing that really bothered me about of AC Origins it's how it completely deceives players into thinking it has a massive open-world. I remember seeing the same exact scenario from a bunch of different (p)review content, someone opens the map, makes a note of how big the zone they are in is, and then pans around showing how massive the map is. I had the same reaction myself when I opened the map for the first time.
Now, as it turns out, you're only gonna visit about half of the zones when you play through the game. The rest are completely optional, and you're never ever encouraged to go there beyond pure curiosity. Also, quite a few of these extra zones are almost nothing but endless sand dunes.
That's not to say the game doesn't have a fairly large open-world though, and it's definitely more interesting than Shadow of War (although still not amazing), but it's far from as overwhelming as you might've gotten the impression it would be.
I don't think that's deceptive at all. It's still a huge world even if you don't actually "need" to go to ever zone. And as far as big empty zone with nothing to do, while there are a couple of desert zones with no actual quests, they do contain hidden dungeons and the like to explore, so it isn't like they're totally empty.
I actually think it's very well done in this respect. The game would have felt very bloated if the plot required you to travel through each area and I don't see how they could have done it without the plot beats feeling contrived. On the other hand, I think the game would have felt too small if they'd just stuck to the main plot areas. This way, things are there if a player wants to put more time in, but they don't need to engage if they just want to finish. I've got 60+ hours in at this point, but you could easily finish in 20-25 hours if you just stuck to the main plot.
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