Not to dwell on this, but the 10-hour mark being an issue is still so weird to me. I've beaten many RPGs and their length didn't make their mechanics anymore nuanced then, say, an action game that is 8-10 hours long. It's what you do in the time you have that matters. And most of the reviews suggest they do enough in the time given. So why would people want to stick to an arbitrary rule for a genre? Stubbornness like that often leads to genres becoming stale.
The closest I can really think of in terms of an RPG of this length is, again, Costume Quest. It's a cute game with a silly premise, but it's dull as hell. It has a very rote turn-based RPG combat system that is introduced at the start and then doesn't really make for anything meaningful. The gam is basically just going door to door and fighting monsters. It's such a drab experience that I couldn't be bothered to play more than the first area. The fact that a Costume Quest 2 is being made is actually kind of baffling, because the first game is a lot of nothing. It's a short, simplistic game that offers a dull, simplistic narrative that relies exclusively on the premise of trick-or-treating kids in the guises of their costumes fighting monsters. And that's it. If there's anything more to that game, it does a piss-poor job of introducing before tedium sets in.
The best RPGs that I've played are games that take dozens of hours to complete. That give you time to experience the characters and worlds while growing their abilities over time and mastering the nuances of the combat system. Child of Light may offer a narrative that's fit to its length and its gameplay may be tailored for that length as well, but in the time that it takes to complete that game, I've just barely escaped Midgar in Final Fantasy VII, met some fantastic characters, had plenty of interesting encounters and adventures, and yet have the vast majority of the game left to explore and get even more out of as the game's battles grow more difficult, the party grows more powerful, and the plot becomes more involved. Chrono Trigger is relatively short as RPGs go; the endgame can be accessed before thirty hours have elapsed, but that game is structured in such a way that to get the most out of it, players can play it over and over again. On the other hand, The Last Story can be beaten in about twenty or so hours, and that game feels like it should have been substantially longer. The characters demanded more time, the the world they establish is largely unexplored, and the endgame is a very rushed conclusion. There are some optional things here and there that can pad the time played out a little bit, but the actual bulk of the game, the primary story, needed more time. It has the makings of a forty hour RPG crammed into twenty. That being said, the game's characters, story, and mechanics kept me hooked for a good twenty-five hours despite the flaws.
Child of Light sounds like a one-and-done ten hours, which, while it might be a fun ten hours, honestly doesn't sound like that much of an experience, as good as it may be. It might have good pacing, writing, and gameplay, but as RPGs go, it's a length that feels like a blip compared to the absolute best that the genre has produced.
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