It's really interesting hearing everyone's different opinions on this! I was expecting a near-unanimous chorus of praise or something.
Personally, 30 hours in, I love it. It's an early GOTY contender for me, and the open world really changes the entire feel of the game. If you hate the combat in these games, this will do nothing to change your mind, but if you've been sitting on the fence for years... this might be the tipping point? The open world is so much fun to explore, and it gives you an incredibly handy release valve on any frustration or grinding on a single boss you'd otherwise experience in these games. Sick of fighting Margit? Go off in the other direction on the map and find some cool gear. Sick of an area? I have a list of about 30 things I want to do and places to explore at any time in my head, and I love it. Despite its lack of waypoints, I never feel directionless in Elden Ring.
In general, it feels a lot friendlier. Being able to summon in pretty much any difficult encounter you want is very convenient, and I find myself doing it all the time despite having been a "grr I'm not going to use a shield, I'm just going to dodge and parry perfectly" purist in the past. Between those and the mounted combat, From have an excuse to up the enemy count, and it feels chaotic and hectic in a way these games rarely do.
Also, re: the general direction of Breath of the Wild exploration versus Ubisoft question marks -- I'm here for Breath of the Wild and Elden Ring 100%. A series of question marks visible from the get go (or from the tower) is a series of checkboxes and busywork I feel compelled to complete for Broken Gamer Brain reasons. A dense open world with none of that lets me stumble across a lot of stuff, be surprised by what I find and be unbothered by what I don't. If this game had a UI or quest log like that, I'd probably like it less. It'd still be great, because the content is fantastic, but the time spent travelling between goals/areas would be less rewarding. Also, in general, and this might strike some as heresy, I find Elden Ring to be better than Breath of the Wild -- it's a similar style of exploration, but instead of the same boss or look of dungeon at the end of every shrine or temple, there's a new boss (or at least similar boss with new abilities) every time. Even the Gaols, and the Catacombs, some of the most copy and paste content in the game, have different enemies to keep them interesting. (On that note, did anyone feel like the stone robotic cat warrior at the end of a couple catacombs was an homage to the Guardian Trials of Strength in Zelda? Very similar robotic sword swings, down to the halting vertical chop and sword sweep.)
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