@jesus_phish: FFX-2 has the makings of a great combat system. It just has a bunch of terrible design decisions dragging the core down. We go really deep on all of the small issues that ruin the combat for me in the show, but here's a not-so-short list:
- Characters can be interrupted indefinitely
- Queuing up chains is more tricky than it should be due to characters taking terrible paths to enemies
- Character positioning is important, but you can't control it at all
- Class AP is not shared among all party members, so you need to grind the same class 3 times if you want full flexibility
- Characters gain AP by acting, so slower classes and MP reliant classes level slower than faster classes
- Many classes wind up feeling interchangeable because the enemies in FFX-2 are much less differentiated than in FFX
- A bunch of FFX systems are just thrown out with no explanation
- Some of the classes are broken and others are next to useless
- The special dress spheres are broken
- Healing items have a charge time before you can use them, making timing revival items difficult in fast-paced battles
FFX-2 might have the best base combat system that I ultimately ended up disliking due to sloppy design. And I love class systems! I did a fucking FFV Four Job Fiesta for the GBCER! I love playing with weird jobs!
@freedom4556: I found XII to be more of a programming exercise than an engaging system to play on a moment to moment basis. When you don't have your gambits set up properly, you're at a disadvantage and the game feels like a bad MMO. When you've configured your gambits well, the game plays itself. I never found either of the poles to be fun.
I really disliked the combat in XIII as well for similar "the game plays itself" reasons. I haven't played XV yet.
Honestly, X is the last FF game who's combat I've unreservedly enjoyed.
@jeffrud: FFX-2 knows what it did.
@therealturk: Maybe some day I'll play past the beginning of FFXII and find out the game is great (this series will force me to at some point). But until that day, I have no real fond memories of XII and I spent dozens of hours playing it.
@hawk767:In the episode descriptions I always spell out what story points we're going to cover. In this one it's all of chapter 1. I usually mention the start point for discussion and the end point.
The podcast is effectively a spoilercast/book club for games so we go deep on every game we talk about.
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