I knew I was going to be returning to a very dark period in my writing career in looking up my early stuff, but man, I forgot how I had written gems like this thing from my Viewtiful Joe review:
Sorry Wind Waker, but I must tip my hat to Viewtiful Joe in having the among the best graphics I’ve ever seen, cel-shaded or not. I’ll put it this way: Who knew cel shading could also be eye candy?
Not only does this make seem like a terrible person who couldn't appreciate artistic styles back then (I probably couldn't), but I'm pretty sure I couldn't make that statement with a straight face nowadays. I'll agree with my past self in so far as I still think Viewtiful Joe is a terrific game overall, but oh man, I probably couldn't bring myself to agree with my past self as to why that is.
Another fun quote can be found in the conclusion of my review for the GBA re-release of Super Mario Bros, a piece whose reason for existing I'm still thoroughly confused about to this day. Also bear in mind that I didn't beat the game prior to the review and didn't know about Wolpaw's Law.
For a mere $20, one can pick up one of the greatest games Nintendo ever created, all the while still retaining everything that made it a great game in the first place.
What this sentence means when you put both parts together, frankly I'm not sure.
One last great tidbit reveals how I knew next to nothing about western RPGs (or RPGs in general, really) because I had never played them on the PC and was mostly an action-adventure person until high school. This one comes from a review I wrote of Fable, which I had completely forgotten was something I once did:
Contrary to comments made by Lionhead's Peter Molyneux, Fable is not the greatest RPG ever. This is, of course, if you consider this game an RPG to begin with. It doesn't have your cliched turn-based system, but it doesn't also have the "linear, real-time battle system" the Tales series established. Instead, the game takes elements seen in most RPGs and impliments them in unique ways.
Essentially, the only way that this game is an RPG is the fact that it has the stereotypical experience points system, which is used as Fable's secondary currency for the purpose of upgrading your character.
Judging by how much attention and feedback my written work has general gotten since joining Giant Bomb, I sincerely hope I've gotten better than this. But I also can't even really bear to look at certain reviews I posted on here just a few years ago, too, so maybe I'll never be satisfied. If this trek back to my past work is any indicator, there might be a good reason for that.
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