@Hamz said:
Always felt the ability to "retire" from adventuring and just buy a plot of in-game land to build a farm, homestead or shop would be a fun break away from the very combat focused nature of most MMO's. Being able to set up a shop and sell stuff to other players such as ingredients or potions etc would be a nice change of pace. Allowing players to branch into a more merchant or economy driven nature would be cool, especially if you could sort of give quests to other players through a form of in-game bulletin board.
"From Hamz, offering 100g for stacks of 10 wolf pelts" sort of thing.
Oh my god, a side activity in the style of Recettear: An Item Shop's Tale put into the world of an MMO would be INCREDIBLE. You could haggle with other actual players, and keep track of various trends in the values of things, just based on how many people are buying those type of items. It would be great!
I think the main thing about any of this is the balance with the userbase, though... If you implemented this idea, then got too many players on one server, it can end up being littered with shops, and not enough players would stop at your shop. I guess one solution for this would be a high bar of entry, this way people who just started playing won't be able to make a shop. Another solution would be to create so many of these side activities, and make them all fun to do, so not everybody is just focusing on one side activity, and then there ends up being a good amount of variety.
As for what others have been saying about a player's ability to alter the world and shape it, build new towns, homes, etc: while I like the idea, I'm also trying to think about how easily players could grief other players in this aspect. If you're able to destroy a town, would you be forced to re-build it differently? If not, would the world eventually become a barren wasteland with nothing left to do?
I think we can look at Minecraft in this respect, or to a lesser extent, LittleBigPlanet. Make the tools easy to use, make it accessible so that nearly anybody playing the game can build something from scratch if they really had to... and most of all make it fun to create something. Lots of people never want to make anything for any game because it becomes a chore... I'm not sure how you could make it more fun, but it would need to be in order for people to use it.
However, going back to Minecraft, even if you're just playing on a small server with 15 people or so, you can expect some of those people will want to destroy your shit. This would be an even bigger problem for an MMO, because everybody would be destroying everything. Let's say... Player X builds a super awesome town, and it took him, like... a whole weeks worth of playing to do it. Now, Player Y comes along and fucks his shit up. After putting in all that time and effort, just to have it ruined, do you think Player X will want to play the game anymore? Possibly... but likely, he's just going to quit and never play it again.
I'm thinking maybe one solution would be that you could set up NPC guards that make it increasingly difficult to attack a player's buildings unless you get a large group together. Another solution would be to have different levels of materials for building, so if you use a better quality material, it takes longer to destroy a building (the best example of this is obsidian from Minecraft).
Wow, this became a long post... what do you guys think of these ideas?
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