There's a Reddit thread making the rounds at the moment suggesting it knows the reason for some of the flaws present in Starfield, the credits for the game are 45 minutes long and it's because 27 other studios were involved in development of the game.
I know outsourcing has been a part of AAA game development for a long time but i assumed i don't know... one or two other studios, maybe even five if you've got just an insane amount of art that needs to be created, but 27? Half the studios involved with Starfield belong to seemingly your one stop shop for video game development Keyword Studios, which owns 70+ other studios all around the world including... you know... places where labour is cheaper... Keyword itself does not require that its name be shown in the credits of your project so that it can stay, according to chief exec Andrew Day "under the radar", but it's not exactly staying hidden.
It seems like all AAA game development functions like this now, Elden Ring has over 30 other studios attached with what looks like the bulk of its 3D art being credited to a studio in India if i'm reading the credits right, i even checked out industry darling Bardur's Gate 3, if this is how the biggest studios work surely there's less of it happening at Larian? Well i don't know exactly how many of these are studios or just doing PR, marketing, localisation or playtesting, but there are 60 other companies that "contributed" to BG3.
I'm kind of blown away, i'm sure in most or all cases the primary studio is responsible for putting all the pieces together to shape their vision and it's probably not as big a deal as i'm making it out to be, maybe your studio ends up in the credits even if all you did was have a phone call, but the scale of the whole thing, the thousands of people involved, it's way more than i thought.
As one user on Reddit suggests "look at the credits for Fallout 3 it's like an indie game". So i did, guess how many external studios worked on Fallout 3? Two, one for the bulk of localisation and one for Russian.
I don't want to tie this in to the decline of quality in the AAA gaming space but... maybe it's a contributing factor? Is bug fixing and general coding being outsourced too? Code is famously a fragile and fickle thing what if you spend most of the games' development fixing things other studios from around the world have broken, what if the primary studio used to have 100 devs to put the pieces together and now it only has 60 because the rest are outsourced? That's ok... we've got patches now...
There's no question for you here it's just something i found out about, which is weird because i've been watching this industry since the mid 90's and i don't hear any journalists or industry insiders talking about it. I think about the recent closing of Volition and everyone finding someone to blame, but with scales like this and Volition probably being only one of the 20+ other studios involved in its projects it's better just to blame the entire system.
Is this news to you too, or have you always known?
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