In the future it will continue to design new 2D arcade gameplay?

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By SuperB

In a forum where you wondered if the scrolling back and Vertical shoot em 'up, into fashion or eventually disappear. I've seen some people, they see the shoot em ups, which have become not consider the 3D shoot em up itself. They think they are a genre apart. Like the Anti-scrolling 2D are one thing and another Gears of war. There are different views with different ways to play.

And note that the problem of em'up shoot in 2D has been repeating the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.

The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has other arcades oriiginales that parody other games. The machine Taiko Drum Master, you can play three songs and will also make an appearance one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher.

Also on the Web consoles info, talk about the possible future that could have video games.

http://www.infoconsolas.com/general/pasado-presente-y-futuro-de-los-videojuegos

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

In the future, the problem to design new games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam . Games: platforms (both scrolling, as Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. It is that they can no longer continue to evolve, without losing the essence, since, to introduce new or evolving in such games, it tends to existing hybridizations as Portal, Borderlands, Catherine or Heavy Rain. And as in the beat 'em up moderns have gradually taken more and more traditional gameplay elements created new mixed with other game genres. These games are characterized by greater depth by presenting on a variety of missions, more weapons use: The 3D beat em ups have been combined with the third persona.Los shooter genre games that took advantage of this unification are The Warriors and Dead to Rights.

Dynasty Warriors 2 is a hack and slash of the new school created a new style of great features, open standards, and the abandonment of the linear progression of the classic arcade generated in the beat 'em ups. Devil May Cry helped popularize another hack and slash style that incorporates elements of exploration as well as some very light adventure elements (A similar example, but much darker in this type of game is Bujingai: The Forsaken City). It has influenced others like Ninja Gaiden, God of War and Heavenly Sword.

Arcades like run and gun (Contra, Gun Force II, or Metal Slug), are a mixture or combination of platform games and em'up shoot, and fight Vs are a variant of the beat em'up where will not have to move forward and progress going through a phase, but deal with bosses directly. Also games em'em beat up, introduced themselves small elements of role-playing games such as Dungeons & Dragons SOM, Golden Axe: The Revenge of Death Adder, and select road. That did not change a lot of these games.

Now it seems that the Action-RPG, have replaced the hack and slash, such as Dungeons & Dragons: Shadow over Mystara, King Of the Round, or Golden Axe.

But if it happens in these games, the arcade is no longer evolved, is something else.

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

Does Virtual Reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed developments new games or 2D mechanical, horizontal and vertical?

If you had some time, and would answer a thread, I would be interesting to know their views on these issues, for my part, I would be very grateful for your responses and help or guidance on the subject.

Waiting to hear from you soon, Yours faithfully.

Greetings to all of you.

_ _ _ _ _ _ _ _ _ _

Original language text that was drafted this discussion thread:

¿En el futuro se continuarán diseñando nuevas videojuegos arcades de jugabilidad 2D?

En un foro que donde se preguntaba si volverán los scrolling and vertical shoot em' up, a estar de moda o acabarán desapareciendo. He visto que algunas personas, ven que los shoot em ups, que se han pasado a las 3D no los consideran shoot em up en sí. Creen que son un genero a parte. Lo mismo que los Contra de scroll 2D son una cosa y un Gears of war otra. Son puntos de vista diferentes con formas de jugar diferentes.

Y señalan que el problema de los shoot em'up, en 2D ha sido repetir la misma formula hasta la extenuación. Siempre la nave, siempre los upgrades, siempre lo mismo con diferentes skins. No se, creo que en algunos casos te plantan la nave ahi sin saber porqué, solo "parriba y dispara". En su momento fue un genero muy popular pero por las limitaciones técnicas que habia.

¿Y los juegos de pataformas, beat'em up, run and gun, y lucha Vs, que se han pasado a las 3D, siguen siendo juegos arcades, o por el contrario, son otros generos a parte? ¿Esto será también será válido cuando se introduzcan formas de juego más envolventes, como la realidad virtual, donde los jugadores esten dentro de los videojuegos?

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados detro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

En esta línea, hace poco, Sega, ha mostrado las primeras imagenes de taiko Drum Master, en el juego de Sega, Yakuza 5. El trabajo conjunto entre Sega y Namco-Bandai, para llevar la máquina Taiko Drum Master a Yakuza 5, como homenaje a los 10 años del juego de ritmo.

La recreativa, estará en el Club Sega, donde se reunen los Yakuzas en su tiempo libre, y que cuenta con arcades oriiginales u otros que parodian otros juegos. La máquina de Taiko Drum Master, podrá reproducir tres canciones y también hara su aparición uno de los muñecos de peluche, que podrá conseguirse con ayuda de la máquina de la grúa UFO Catcher.

También en la web de info consolas, hablan del posible futuro que podrían tener los videojuegos.

http://www.infoconsolas.com/general/pasado-presente-y-futuro-de-los-videojuegos

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en 'peligro de extinción'.

En el futuro, el problema para diseñar nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PlayStation Network, o Steam. Juegos de: plataformas (tanto scrolling,como: Joe &Mac, Sonic Hedhegot, Spin Master, o Top Hunter como de pantallas estáticas, como: Snow Bros, Tumble pop, o Berlin Wall), scrolling shoot em’ up, scrolling beat’em up, scrolling run and gun, y lucha 1 Vs 1. Es que éstos ya no podrán continuar evolucionando, sin perder la esencia, ya que, para introducir novedad o evolución en este tipo de juegos, se tiende a hibridaciones de los existentes, como Portal, Borderlands, Catherine o Heavy Rain. Y como en los beat em' up modernos han tomado más y más progresivamente la jugabilidad tradicional de nuevos elementos creados mixtos con otros géneros de juego. Estos juegos se caracterizan por una mayor profundidad realizada mediante la presentación de la variedad de las misiones, mucho más uso de armas: Los beat em ups en 3D, han sido combinados con el género shooter en tercera persona.Los juegos que aprovecharon esta unificación son The Warriors y Dead to Rights.

Dynasty Warriors 2 es un hack and slash de la nueva escuela que género un nuevo estilo de grandes características, niveles abiertos, y el abandono de la progresión lineal de los clásicos arcades generados en los beat 'em ups. Devil May Cry ayudó a popularizar otro estilo de hack and slash que incorpora elementos de exploración, así como algunos muy ligeros elementos de aventura (Un ejemplo similar, pero mucho más oscuro de este tipo de juego es Bujingai: The Forsaken City). Se ha influido en otros como Ninja Gaiden, God of War y Heavenly Sword.

Arcades como los run and gun (Contra, Gun Force II, o Metal Slug), son una mezcla o combinación de juegos de plataformas y shoot em'up, y los de lucha Vs, son una variante de los beat em'up, donde no tendremos que avanzar y progresar atravezando una fase, sino enfrentarnos con los jefes finales directamente. También los juegos de beat em'em up, introdujeron pequeños elementos propias de los juegos de rol, como Dungeon&Dragons SOM, Golden Axe: The revenge of Death Adder, como elegir camino. Que no modificaban mucho este tipo de juegos.

Ahora parece que los Action-RPG, han reemplazado a los hack and slash, como Dungeons & Dragons: Shadow over Mystara, King Of the Round, o Golden Axe.

Pero si ocurre en este tipo de juegos, ya no es ese arcade evolucionado, es otra cosa.

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿La Realidad Virtual, los juegos en primera y tercera persona; y los videojuegos de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos juegos de desarollos o mecánicas 2D, horizontales y verticales?

Si tuviesen algo de tiempo, y quisieran responderme a este hilo de discusión, me sería interesante conocer sus opiniones sobre estos temas,y por mi parte, les quedaría muy agradecido por sus respuestas y ayuda u orientación en el tema.

Un saludo a todos vosotros.

Avatar image for icemael
Icemael

6901

Forum Posts

40352

Wiki Points

0

Followers

Reviews: 20

User Lists: 20

#2  Edited By Icemael

Your Google Translated text is barely readable. Something about arcade games stagnating and dying out? Unfortunately this is essentially true, though innovation and progress does still take place (particularly in the shoot 'em up genre where the folks at Cave continue to dream up new clever systems, but also to some extent in fighting games with stuff like the Arcana Heart series and in action shooting games with the recent Hard Corps: Uprising).

What I'd really want is for the arcade action formula (30-60 minutes game length, extreme difficulty, non-stop exciting balls-to-the-wall action) to be successfully applied to 3D games and live on that way, but fat chance of that happening in a world where people's idea of "extreme difficulty" is Super Meat Boy and Dark Souls and single-player games shorter than 10 hours are viewed as rip-offs unless they're sold as $15 downloadables.

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3  Edited By SuperB

Well actually, I have made this text, leaning on a machine translation because I was never good with handling foreigners languages, while studying at the secondary school. I thought this would be a good choice to put the text in the original language with which I am speaking (Spanish), but I see that these automatic translators, can not yet be effective utility tools to compose text translated into a different language and to communicate with others different, which is a pain, to express ideas nopoder well ... Well, maybe something to do if I reduce the arguments I have given in the text. Keeping only the issues, reducing everything to a minimum, perhaps not lost users of text in a large and poorly translated text, and at least they may be able to answer the questions in the text, I'm making to you. I'll try:

some people, they see the shoot em ups, which have become not consider the 3D shoot em up itself. They think they are a genre apart. Like the Anti-scrolling 2D are one thing and another Gears of war. There are different views with different ways to play.

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

What future will disappear gameplay, single player against the CPU of the console, through the story mode to online mode or multiplayer?

Lastly, virtual reality games, first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

_ _ _ _ _ _ _ _ _ _ _ _

Original text:

Pues efectivamente, he hecho este texto, apoyándome en una traducción automática, ya que nunca fui bueno con el manejo de los idiomas extrangeros, cuando estudiaba en el Instituto de Secundaria. Pensaba que esta iba a ser una buena opción a poner el texto en el idioma original con el que me expreso (español), pero veo que estos traductores automáticos, todavía no pueden ser herramientas de utilidad eficaces, para componer texto traducido a otro idioma diferente, y poder comunicarte con otras personas diferentes, lo cual es un fastidio, al nopoder expresar las ideas bien... Bueno, quizás algo pueda hacer si reduzco los argumentos que he dado en el texto. Quedándome sólo con las cuestiones, reduciendo todo a la mínima expresión, quizás no se pierdan los usuarios del texto en un texto extenso y pobremente traducido, y al menos quizás puedan responder a las preguntas que en el texto, voy haciéndoles a ustedes. Voy a intentarlo:

algunas personas, ven que los shoot em ups, que se han pasado a las 3D no los consideran shoot em up en sí. Creen que son un genero a parte. Lo mismo que los Contra de scroll 2D son una cosa y un Gears of war otra. Son puntos de vista diferentes con formas de jugar diferentes.

¿Y los juegos de pataformas, beat'em up, run and gun, y lucha Vs, que se han pasado a las 3D, siguen siendo juegos arcades, o por el contrario, son otros generos a parte? ¿Esto será también será válido cuando se introduzcan formas de juego más envolventes, como la realidad virtual, donde los jugadores esten dentro de los videojuegos?

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados detro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en 'peligro de extinción'.

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿En un futuro, desaparecerán el modo de juego, para un sólo jugador, contra la CPU de la videoconsola, pasando el modo historia a modo on-line o multijugador?

Por último, ¿La Realidad Virtual, los juegos en primera y tercera persona; y los videojuegos de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos juegos de desarollos o mecánicas 2D, horizontales y verticales?

Avatar image for gladiator_games
Gladiator_Games

547

Forum Posts

21

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#4  Edited By Gladiator_Games

Didnt we have this same thread about a week ago?

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5  Edited By SuperB

@Gladiator_Games:

Yes?, Walk!, Since not remember having put on the forum before. I apologize for that, then.

A greeting.

Avatar image for murisan
murisan

1143

Forum Posts

30

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By murisan

@SuperB: Are you using Google translate to post these? Not judging, just wondering.

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By SuperB

@murisan:

That's right, I use google translator to communicate in EnglisThat's right, I use google translator to communicate in English. otherwise be more complicated, since I was never good in handling languages ​​other than mine.

Avatar image for voshinova
VoshiNova

2448

Forum Posts

200

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

#8  Edited By VoshiNova

If robot babes are invented, there will be no more video games.

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By SuperB

To resolve this issue, would you answer some questions, to have a clear view of the subject.

Do you would play games like arcade platformer, shoot em'up, beat 'em up, run and gun and fight 1 Vs 1 with 3D developments, developments that lateral and vertical 2D?

Could we adapt the lateral and vertical developments 2D (not talking about graphics but jugabilidades), a mechanical 3D in the future, saving the problems facing today these arcade games?

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

I've seen a user, Mister Kabuki, talk that, "when the technology advances and get a full immersion in video games (and the stories recounted in the film and animated films as well), and comfortable, take off . But not for everyone, because some people will not want to escape reality, to get into a game, but have fun with friends who are in her living room. "

Why then, will also play modes offline, against CPU or story mode to play, for people who do not want to get into the game, when friends are no longer with them at home. O then, every game we can play, online multiplayer will be to play with other people, or remotely connected remotely, also for the story mode or campaign (However, if friends are not in the room home, are each in their own, connected on-line with the game console or computer?.

Shall we play a game in the third person, is the same as playing one side or vertical scrolling 2D? (Eg. A Batman Arkhan City and a Final Fight)

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

the problem of the shoot em'up, 2D has been repeated the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

I see hybrids games do not always manage to keep the essence of the arcade genre, as has happened with the A-RPGs, which have replaced the beat em ups. Playing a Final Fight or Double Dragon, not the same as playing a Muramasa or Dragon Crown, despite being similar at times.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam. Games: platforms (much scrolling as: Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. O then, more complex games, have been taken, by then, the relief of such video games like the arcade?

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

And finally: virtual reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

If there is someone among you can answer these questions, then the issue would be solved and we could have a global view on the subject.

A greeting.

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10  Edited By SuperB

Are video game platforms, beat em'up, run and gun, and fight 1 Vs 1, which have become mechanical, developments or 3D gameplay, separate genres, such as the shoot em 'up or killsMartians video games, which have moved into 3D?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games lateral and vertical scrolling 2D, could reproduce and be played in Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PS Netwwork, Steam (platforms, em'up shoot, beat 'em up, run and gun and fight 1 Vs 1)?

Does the creation of hybrid genres (p. ej.Odin Sphere, Muramasa or Dragon Crown, Vanilla Ware, are A-RPG, a blend of beat em up and RPG. Monster Maulers, Konami, is a hybrid fighting game 1 Vs 1 and beat em up at the end.), is the natural evolution which tend gaming arcades, when they can not innovate in existing genres (eg, RPG-run & gun, RPG-run & gun-shoot ' em up, platform-RPG-Fight Vs, platform-beat-em up fight Vs), and where these games will evolve?

To some extent, the games run and gun are hybrids, combining a platform game with a shoot em up game. The fighting 1 vs 1, however, is not a hybrid game, but a part or fragment of the scrolling beat em up, taking away the phases of struggle and progress in progreción (those of me against the district), leaving only the finals, against bosses disferentes final phase, increasing the special moves that can make the fighters, and the details of the scenarios.

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

What will the future game modes, single player, or all games or game modes will be on-line?

Does virtual reality, video games, first and third person, and isometric perspective, will be the future of gaming. And then it was not designed Desarollos new video games or 2D mechanical, horizontal and vertical?

_ _ _ _ _ _ _ _ _ _ _

As the translations it is in its infancy, and still not very thin, also put the original text, if anyone can pass by a translation can be better or more useful than the automatic translation of the text, with which attempt to communicate with you in the forum, arguments and express my doubts about the topic or conversation thread, I've opened.

¿Son los videojuegos de plataformas, beat em'up, run and gun, y lucha 1 Vs 1, que se han pasado a mecánicas, desarrollos o jugabilidad 3D, géneros aparte, como lo son los shoot em' up o matamarcianos, que se han pasado a las 3D?

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados dentro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en 'peligro de extinción'.

¿En el futuro, continuarán diseñándose también, nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PS Netwwork, Steam (plataformas, shoot em'up, beat em' up, run and gun y lucha 1 Vs 1)?

¿La creación de géneros hibridos (p. ej.Odin Sphere, Muramasa o Dragon Crown, de Vanilla Ware, son A-RPG, una mezcla de beat em up y RPG. Monster Maulers, de Konami, es un hibrido de juego de lucha 1 Vs 1 y beat em up hacia el final.), es la evolución natural a la que tienden los videojuegos arcades, cuando ya no pueden introducir novedades en los géneros existentes (p.ej, RPG-run&gun, RPG-run&gun-shoot'em up, plataformas-RPG-Lucha Vs, plataformas-beat em up-lucha Vs), y hacia donde irá este tipo de juegos evolucionando?

En cierta medida, los run and gun son juegos hibridos, donde se combinan un juego de plataformas, con un juego de shoot em up. Los de lucha 1 vs 1, no es sin embargo un juego híbrido, sino una parte o fragmento de los scrolling beat em up, donde se eliminan las fases de lucha y avance en progreción (las de yo contra el barrio), dejando solo las fases finales, contra los disferentes jefes de final de fase, aumentando los golpes especiales que pueden hacer los luchadores, y los detalles de los escenarios.

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿En el futuro habrán modos de juego, para un solo jugador, o todas las partidas o modos de juego, serán on-line?

¿La Realidad Virtual, los video juegos en primera y tercera persona; y los de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos video juegos de desarollos o mecánicas 2D, horizontales y verticales?