Watched it earlier today and I don't regret purchasing it at all. Great documentary and an interesting look into all the creators lives.
Indie Game: The Movie: An Honest and Important Look at Independent Game Development
I saw this in Cambridge a few months ago and really enjoyed it. What struck me was that it's really more about the artistic process and tortured artists and not so much the video games themselves.
Hey I don't usually comment much on this site for reasons you might notice reading these comments. I saw Indie Game The Movie last night at Sydneys first screening, heavily enjoyed it.
You could classify myself as an Indie, I'm working full time at a start up games company trying to turn profit. Also I believe anyone complaining about any game at all, or just if you play games and enjoy them (most people visiting this site), give a shot at creating one. It can be quite difficult. Contribute to the medium and improve it! :)
@CharlesAlanRatliff: I totally saw your name in the credits when I watched it in the theatre last month!
Obligatory Mega64 trailer: (not sure if double post)
Fish? erotic cake? Did someone call my name?
Also nice article Klepek. I'm hoping to see this movie one day.
I was fascinated by the subtexts of their games that are dived into during the documentary.
Beforehand I knew that was the thing Braid and J. Blow are sometimes mocked for, his pretentions that his game was high art and his disappointment that no one else picked up on what he was throwing down, what the game meant to him personally, all of which is well presented in the movie. However I was surprised to find elements of the other two games on display, Super Meat Boy and Fez, also having personal meaning for their creators. As Phil Fish put it Fez is a game where, after the world crashes and a cube shatters, your goal is to collect them all to restore stability to an unstable video game world, which was for him significant because he always felt like the world was falling apart around him. He goes on to list his father contracting a deadly disease, his father's subsequent divorce, his girlfriend left him, later his partner walked out on him forcing Fez into murky legal waters, examples like that were really heartfelt. The Team Meat guys' subtexts were a little more basic, stuff like how Meatboy had no skin and was thus open to the elements and, indeed, needed his love interest Bandage Girl who physically completes him, but it was definitely there. Perhaps that has something to do with their childhood insecurities, which the documentary detailed in great detail. Not really sure honestly.
It's interesting to me because it says to me that subtexts do exist in games made by individuals, but perhaps the best thing for them would be to stay subtexts. Perhaps a subtext presented in the manner of "What do you mean you didn't get it?" is considered condescending, and should be avoided and a better subtext is one you never notice or perhaps, rather, one that you can never satisfactorily describe. Fascinating food for thought, really insightful.
It's amazing how well they depict the stress of Indie Game development in this movie. About 4 months ago I started developing an engine for a game my friend and I are working on, 4 months later we are going well through the development process but I also sit at my computer writing code for 10 hours a day, exercising for 2 and never doing anything else. The stress of trying to procure funding and preparing for things like Pax next year are all very disconcerting.
I can't even imagine the stress Phil went through during his Pax process.
As i am watching i had to pause and take a break after the comment
"if people want to buy modern warfare and halo reach that's fine because i think those games are shit, if that's what people want then people don't want the games then i make people i don't make shit games"
I just have to take a break after that comment because the guy comes off as a pretentious hipster douche, i am afraid to watch more because it seems like everytime he opens his mouth i just want to stop the documentary and just walk away.. I don't like COD or Halo but that kind of comment, especially coming from someone like him is just baffling to me, he just rubs me the wrong way.
The content of this film is personally terrifying for me. As a man who dreams of being a game developer, including my failings in programming classes, I feel as though dreams, art, storytelling, and simply doing things one wants is meaningless in a world where the only goal is gaining money, being greedy, or being a bitch to those that are greedy. No man or woman should endure the stresses and suffering that the individuals in this film endured just for the sake of being human (in which case, to be imaginative and creative).
I am damned thankful that the people in this film fought against so much needlessly dreadful bullshit just to accomplish something they've always wanted to do. Without people like Blow, Phil, or any other indie developers/artists/directors/painters/authors. we wouldn't get very far as a species.
@TheMasterDS: I think that is perhaps finding a lot of meaning where it doesn't exist. I can't talk for Braid or Fez as I haven't played them, but there's not much undertone underneath Super Meat Boy. Edmund enjoys creating games that have an initial shock value - he's created games with characters that are dicks shooting at vagina moons, and the idea of a meat kid finding security in a bandage girl has little to do with any personal history of his (even his touching Grandmother story, of which I couldn't find any link to back to the SMB story).
While I really enjoyed the documentary, it definitely employs a lot of artificial film making tools. I try not to be cynical, but for example Tommy's story about him developing the game to save his parent's house is something that felt so constructed that it seemed convenient to put in. The development of the game wasn't conceived from the idea that Tommy needed to save his parent's house;
I have no desire to create a game. I play them. That's it. But I still have an opinion on them. I haven't seen the film, so no comment on that.Hey I don't usually comment much on this site for reasons you might notice reading these comments. I saw Indie Game The Movie last night at Sydneys first screening, heavily enjoyed it.
You could classify myself as an Indie, I'm working full time at a start up games company trying to turn profit. Also I believe anyone complaining about any game at all, or just if you play games and enjoy them (most people visiting this site), give a shot at creating one. It can be quite difficult. Contribute to the medium and improve it! :)
Are you going to make Erotic Cake: The Movie, Alex?
I hate reading about Braid stuff. I thought it was a wonderful game, but now I just feel stupid that I have really no fucking idea what blow was saying in it and I really don't want to hear him talk about how stupid I am in the movie; I haven't yet seen it. I can't tell who's at fault for the opaque narrative not getting through to me. I got some general themes, but I'm pretty sure I don't have a 100% understanding of the guy.
@Hailinel said:
That Fish is so prominent in this film pretty much ensures that I will not have a fun time watching it. Though, the fact that insufferable douchenozzle was actually stressing over the game at points when he wasn't being an enormous prick sounds entertaining in its own right.
Yeah, it's gonna be hard to watch that movie without thinking about his Twitter meltdown. I'm not sure what bothers me more - Fish's behavior, or the fact so many industry writers were apologetic about what he said.
@TheMasterDS: It's those insights and how the film brought them to the surface that really gave it it's emotional punch. People are right to feel that the whole game-is-art is pretentious, and that they don't get it, and that is a really really hard thing for artists in general, even if, to people like me, that's what they love about art. People interpret the world as their world, and having negative reactions like that will always happen unless you can free your creative mind and realize that if people can relate to the idea in their own personal way, then there's more of a connection there than "oh, well, you don't get it".
tl;dr: art people: those who give you feedback are trying to relate to you. Help them help you by taking note.
Watched this last night. It's really good. Shows how much these people put in to their games, their visions and what they sacrifice to get their game out there. Very inspiring.
I was completely sold after watching the trailer an age ago if I wouldn't have been already and had just been left to pondering whether to wait for a Steam sale or get this at full price. Now I know there's a DVD full of extra footage of people like Jason Rohrer I'm torn about waiting to get that since that would be great to watch.
I don't really have any interest in seeing this film, sadly. What I would like to see is a documentary about a third-party studio working under contract with a monolithic publisher. Now that's going to be filled with drama!
An harsh look at both the incompetent heavy hand of the corporation and the inflated egos and mismanagement of the studio heads. That strikes me as being a little more eye-opening and educational than a soft hearted fluff film meant mainly to fellate the quirky indie-dev stereotype. (I'm no doubt wrong about the tone of the film, but that's what the trailer looked like to me.)
I contributed to the kickstarter but still haven't seen this film yet, must finally use the download code they sent
Great read. I watched it last night and loved it. I was expecting a movie about development that I'd enjoy as a gamer. What I saw was much more than that; a movie about people that anybody could enjoy. Can't recommend it highly enough. You will appreciate games and the people who make them so much more afterwards.
I definitely want to check it out, but the personas of what seem to be the majority of indie developers are such a turn off. I'm not saying that every person on the mainstream side is incredible, but so many of these indie guys seem like such complete douchebags who could never function in a normal development scenario. All I see when I think of the indie games movement is s bunch of big glasses wearing whiners with terrible head hair and/or facial hair complaining about the system and how their games are so much more. No doubt that many indie games are amazing, but this whole thing is starting to get old. The whole games as art debate has gotten stale, and while I think both sides can be argued, this whole movement and the people pushing it forward seem terrible because of the personalities associated with it.
It seems like it could definitely be worth a watch, but the trailer completely turned me off.
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