I think people are afraid that there is some sort of "diversity for diversity's sake" movement and that any time we now see someone who is of a marginalized group in a game, it must be to fill some sort of quota. I think some people may worry that there is some invisible hand behind the scenes telling creators to add in things that they normally wouldn't be adding, and that that is somehow pushing them in a direction, creatively, that they wouldn't be normally going it.
Of course, often it seems that there is a group of people, perhaps the same people, that complain that diversity is being pushed upon them when a character who happens to be a lesbian pops up in a game, or the main character is a revealed to be a woman, or some other such thing. I speak in nonspecific terms, but there have been issues in gaming over the past few years that fit this mold. So, I think it's a little bit of damned if you don't, but then damned if you do. It's as though there are people that believe any diversity included isn't an organic choice, but appeasement.
Look at what just recently happened with the Oscars. La La Land was the juggernaut, the film to beat. and yet Moonlight ending up winning. If you browse websites like Reddit, there is an undercurrent of complaints that seem to think that the choice wasn't actually based on the quality of the movie, but instead the politics. But, if you go further back and look at discussions before Moonlight won leading up to the Oscars themselves, the talk was overwhelmingly positive and the movie was viewed as a worthy Oscar contender. What changed? Again, damned if you don't have diversity to some, but damned if you do to others, and damned especially if you are successful.
In my opinion, and this is only my own opinion, I think more diversity is a good thing. I think that playing games made by different types of people, from different backgrounds, featuring characters of different backgrounds, in stories that maybe haven't been tried before, is exciting and good for the a growing and maturing industry. This, of course, doesn't assume that having a game like Life is Strange or Never Alone somehow pushes out a game like Uncharted or Doom. I think there is room for everything, from socially conscious walking simulators, to over the top bloody FPS games to Japanese erotic visual novels. The more the merrier.
I also put this to the side and realize that people will always been talking and writing about games, whether they agree with the basic premise of diversity = good, maybe or disagree. I think that there is always room for good natured and polite debate. I myself sometimes think the pendulum swings too far in either direction. Mainly, not every game has to have a bevy of choices to fit everyone's idea of what that character could and should be, but on the other hand, I also believe that it's too easy to make a game with a Nathan Drake-like protagonist and that we should be striving to support alternatives, and convince developers to attempt to create alternatives. The good thing is, there are many games that do buck the trend, most recently with Horizon Zero Dawn, which stars a female protagonist and also sounds like just an awesome game in general. The onus is on us, the consumer, to now purchase the game and talk about the game, so that people in the industry can see that we like this and want more of it.
My main takeaway in these situations is kind of dual layered. There is the thought that the developer needs to do whatever makes them money, and I can understand on a basic level that if something isn't broke, why go through the hassle or "fixing" it? If people buy the lingerie costumes in DOA games, why not keep churning them out? If a white guy who cracks wise is the best choice for a main character, why not write that script and hire Nolan North? That's just good business. Then there is the personal layer, the layer of a woman looking at the industry and trying to reconcile what has worked for years with her own hopes and dreams for what she wants to see and experience in games going forward. My main way of trying to guide our present into that future is spending money on games that try new things and try to tackle things from different perspectives, and also to go online and try to show people through discussion that there is a vocal group of people that will support those choices.
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