Having just completed Bionic Commando and Fallout 3's The Pitt, I was left wanting by both.
First off, Bionic Commando doesn't end. The game ends, but the story certainly doesn't, and I don't mean that in a cliffhanger sort of way, it just cuts off right in the middle, pretty much. The game introduces a mysterious character towards the end who vanishes and never shows up again, and makes a bizarre plot twist that is both crazy and kind of stupid, but then is never fully explained. And then, after an uncharacteristically God of War-like moment, it just ends. It left me sitting there, going "What the shit?"
I was pretty disappointed with Bionic Commando overal. It has the perfect mechanics for a game with a lot of exploration, but instead it's linear to a fault. Even veering
So I played The Pitt. I know, late to the party, etc. I started playing it proper today, and finished it in about two hours. That's pretty quick. Now I know I am usually faster at games than the average person, but it still seemed a little rapido. Also, one of the two paths you can take is much shorter than the other, as I found out when I reloaded my save to check out both options. In short, one option has a LOT more combat and is longer and more challenging, and the other is fairly easy and ends faster. It's bizarre, then, that the rewards for both paths are identical, contrary to most quests of Fallout 3. The moral choice is more interesting, because it's kind of a Witcher-like gray area - damned if you do, damned if you don't. But since I know the consequences of my decision affect nothing outside of the Pitt, I ended up going with the path that gave me more experience points, even though I preferred the other option. But morals in games are a topic for another day, and have already been discussed to death (and well!) by fellow, much-more-frequent-blogger Sweep.
Thanks for reading! I plan to start blogging a lot more, and I also still have Demon's Souls on the mind, which you people need to know about... comment below :)
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