@Demoskinos said:
@Branthog said:
I don't see how buying used games makes anyone a "fickle bunch". Are you "fickle" or showing a disregard for content creators (and, more likely, the middle-men between you and the actual content creators) when you buy a used book, album, television, car, clothing, appliance, or house?
You have the right to do what you wish with a product you have purchased and all these morons are doing is making a desperate attempt to prevent the decay of their aging business models in the same way that the music and movie industries have. That is, not competing on merit, but by trying to weasel their dying methodologies into carrying their stock prices for just one more precious quarter. Some do it through legislation of ridiculous copyright laws which are nothing but veiled attempts to thwart competition. Others do it by making it so that if there are three gamers who live in your house, all three have to buy another copy of the game or pay extra cash. Sort of like how when you buy a book, it expires after one reading and you can't loan your book to another person until they've paid another $10. Oh, wait . . .
The difference that people seem to fail to keep in mind is that when you purchase a game through online services, you are doing so with the understanding that it comes with certain limitations. Like being tied to your account and not being possible to package for resale in any used market. The same way you come to understand this when you buy a title on your Kindle. When you buy a physical item, however, you expect that item to belong to you. It is yours to keep. Or to give away. Or to resell. Except, they have recently circumvented that ability. It would be like fitting a car with some sort of ignition system that only starts when it can identify the driver as the original owner. Buy a used car and you can't start it. Buy a used car and you are "depriving" those poor car designers and manufacturers and distributors and salesmen. Why, you're starving them and their precious families! You cretin! How dare you buy a used car, you selfish fuck!
Which brings us to a final point. They need to make up their fucking minds on what they're selling you. Are you selling me a license to play a game? In that case, fine, I undertand that it is limited to me. I also understand that I may not be able to resell a license. But, if you're only selling me a license (which is why you claim I can't do what I want with a game and why I may not be able to sell it or always have access to it), then I expect you to provide me with a replacement copy of that game's media when I have lost or damaged it. After all, you say that I am paying for a LICENSE and not a physical ITEM. So if I still hav a license for it, why should I have to pay all over again? Right - because they want to tell you you're paying for a license when it's convenient and they want to tell you you're paying for a physical good when *that's* convenient . . . like when it's time to replace cassettes with CDs.
They also need to reduce the prices. If a game is only good for one person (siblings? spouse? sorry, but fuck them!), a game can not be resold, and I am paying only for a license, and there are no distribution costs but trivial bandwidth . . . then don't charge me the same traditional $60. A business model that takes away from the consumer is a shitty one and a poor way to compete. You'll get your lunch eaten, just like the other industries have been. A business model that serves your customers? Yeah, that'll work. It works for Valve. It works for GoG. It works for a lot of people.
When you buy a game you aren't purchasing a product just a licence. You are a licencee and the holders of the intellectual property can dictate what you can and can't access because of that very reason. The "used" car bit makes zero sense in comparison.
This logic is betrayed by the fact that when a new medium arrives, you have to buy it all over again. As you also must do if you lose your copy or it becomes damaged (a scratched disc, for example). If you were merely purchasing a license, then there would be no problem providing you a duplicate of the content at a trivial fee. As I pointed out, they want to have their cake and eat it, too. Sometimes they want to play the card that "well, you only have a license for use of the content; not ownership of a physical good" when it is convenient to them. And then claim that you are dealing with ownership of a physical good, instead of just a license, when that suits them.
Therefore, when I purchase a game and I own it on a physical disc that is sitting in a case on my shelf, I expect to have the right to resell it as granted to me in the First sale Doctrine (which I detail in an earlier post, here). Granted, it may not necessarily apply to DLC or additional services, but everything that is on that disc should be my right to resell without limitations and should also - simply by sense of logic - be my right to let someone else in my household enjoy the content without having to pay an additional fee.
Do you believe that Ford could just slap a license on the sale of their cars so that you are obligated never to resell your car? Or that if you resell your car, someone else has to pay for the right to start the ignition? Or that you be obligated to only use the car on certain roads and with certain brands of fuel? After all, a car is a physical good as is a CD with a game on it or a DVD with a movie on it or a book with words on the pages it contains. Slapping a "license" on it doesn't negate that fact. And slapping a "license" on it doesn't mean it is right for them to negate your rights to resell the same way slapping a license (such as the many cited egregious EULAs of the last decade) on a piece of software doesn't negate any other rights you might have.
Unfortunately, the law seems to waffle on the entire application of First Sale rights on software. Sometimes they see it as a license (despite the fact that you have actual property physically in your hands) and sometimes they see it as an actual item; not merely a license. So part of the reason we're all still debating this silly bullshit is that the rest of the system is, too. (But my comments on having the right to resell are currently based on the treatment by those creators of the content as NOT merely being a license, when it suits them. If they can have it both ways, then so should the consumer).
For more details on the testing of First Sale rights where software is concerned, read up on Vernor vs. Autodesk. The courts ruled that when you purchase a piece of software, you own that instance of that software and can resell it as you like. A couple years later, on appeal, they reversed that decision and ruled that you can't. Then a couple years ago, another appeal, but the court refused to hear the case again (but you can rest assured it's not likely over yet).
I think that all we can really hope for is that we all grow out of this phase -- including the industries -- and that we make it through and into the next evolution of licensing, ownership, copyright, etc - without having lost any actual rights that we started with in the beginning. The most recent iteration of the Autodesk ruling takes away some of those rights, but that doesn't mean another ruling won't recover them. Perhaps, in another twenty years, we'll all look back on this and think about how absurd it was that we were flailing about to find how all these new models of distribution, licensing, ownership, consumption all go together in a world where the only limitation to distribution and duplication is an artificial one.
Until then, I think we're going to see a lot more absurd shit than DLC and season passes and EA trying to sell you a "re-download of a game you already fucking bought and paid for" for $5 a pop.
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