Its an okay list I guess. I didn't play Into the Breach or Obra Dinn. Neither seem particularly interesting to me. Obra Dinn seems like the sorta game I'd like if I had stumbled across it myself, but since it was explained to death about what the game is and how it works across all the various podcasts since its release, I think I've heard enough and don't need to play it myself. Into the Breach is like.. simplified mobile BattleTech (not really but yea). BattleTech being my GOTY. If you want a Mech tactics/puzzle game, play BattleTech.
Tetris Effect at the top seems a little crazy to me. I'm with Abby on this one being like.. It's pretty much just Tetris, and the group of them just kinda let it fall there and there wasn't a strong argument for or against it other that "It's got like.. a positive attitude maaaaaan." I bought it, played it a bit, finished the Journey mode and that was kinda it. I liked a couple of the levels/songs but other than that.. It's Tetris with an okay visualizer. Its neat but I don't see what the big deal is. Dead Cells I played for maybe an hour and just kinda gave up. Decent look to it. Run based games don't seem to be my cup of tea. Felt like I was just dying over and over and not making real progress so whatever.
Monster Hunter World should've been higher on the list but some of the staff just do not stick with a game if even a minor life distraction comes along, a different game, or it doesn't show them how to do everything right up front. Brad would almost certainly fall in love with it if he spent more time on it and had a friend to talk about it with. I didn't really have a history with MH prior to World and it's my #2. That game, single or multiplayer, is incredible from a technical standpoint, incredible from a gameplay design and depth standpoint, and incredible in terms of fun and challenge. And then you can play it with friends as well. The story was so-so. I'm with Jason on the fact that they blow the issues with multiplayer way out of proportion. You do the cutscene thing once and that you're done. Once you understand how to play the game, which it isn't that hard to just get in and smack things with a weapon, then you know how to do it and it's simple. Not a super complicated game.
And Red Dead is what it is. Jeff was never going to like this game, and it sounds like Dan forgot what the first one was like. The game has it's issues, but I think they are all story related. I honestly think I had zero technical problems in the 100 hours I probably spent with it. Never crashed, no frame rate issues, no weird glitches that broke my game. Never had any issues with the controls, I do not understand why people are finding them so complex.. It seems like pretty standard video game stuff. It is a technical masterpiece and has such a singular vision. It isn't for everyone though.
Of course, this is their list. Compromises and all.
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