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#51 Posted by FrostyRyan (2899 posts) -

@finaldasa: You know the men are often barely clothed too, right? The Men show off their masculine features and the women show off feminine features. They're all larger than life characters that exist to do impossible fight moves. It's all cartoony/anime over the top because it's fun and that's what the most creative character designs come from.

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#52 Edited by FrostyRyan (2899 posts) -

@finaldasa said:

@jesus_phish:

Sex sells might be true, but it doesn't have to be the rule games, or any media, lives by. Tomb Raider reinvented itself and took a normally over sexualized character and made her more real and based off of a reality. Not everything needs to go after sex just because it can.

Ok but...that's Tomb Raider. I think you're discrediting the genuine artistry that goes into over the top character designs tbh. Revealing character designs for both men and women aren't always just about sex.

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#53 Posted by liquiddragon (3283 posts) -

@dudeglove: Yeah, I totally feel for the developers and I always loved the illustrations of Dante in promotional materials and such for DMC2.

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#54 Posted by Superharman (296 posts) -

Don't know if insulting or offensive is the right word but I got really frustrated playing Mass Effect Andromeda. I spent a lot of time trying to assess why it wasn't clicking the same way that the previous games had and just realised it was a total misfire and a bit of a misunderstanding of the audience who loved the series.

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#55 Edited by Justin258 (15583 posts) -

@jesus_phish said:

@finaldasa: But that's not every game any more? Dead or Alive and Soul Caliber continuing to put women in skimpy clothing is the same as water being wet. Blizzard get some flak these days because the majority of their female characters are basically the same body shape, slim, young and white. But they're not putting them in revealing clothes.

You're right, they don't have to do it, but they want to do it, and if they want to do it, let them do it. They're not 100% of games media, not by a long shot anymore.

I'm honestly drawing a blank here, but outside of Dead or Alive/Soul Caliber and to a much lesser degree Nier last year - what game is putting a lady on the box and trying to sell it based on sex? Ignore Steam-trash for the purpose of the question.

I recently started playing Tales of Berseria and that main character's design is pretty egregious. It's especially ridiculous when you consider that she starts the game in perfectly appropriate "let's go on an adventure" attire (here) before being thrown into prison for three years and walking out in rags that only just cover the bits they need to cover. I like the story they're trying to tell and I'm willing to meet the characterization halfway but that character design is really off-putting.

There's also Bayonetta, but I honestly think that's an exception because that series is one hundred percent aware of what it is and celebrates it. That's somehow less creepy than putting Velvet in this and then never commenting on that or doing anything with it (beyond one other female character saying "yo, aren't you cold?".

Otherwise... yeah, video games seem to have moved pretty far away from hyper-sexualized female characters. Not completely, but mostly.

To answer this thread - I'm kinda drawing a blank. I can name certain trends in video games that I find insulting - the various shitty implementations of microtransactions and loot boxes top that list - but I can't think of a real standout example, a single game where I just got mad at everything.

Something that doesn't get mentioned much - I don't like games that never feel like they "get started". By that, I mean something where the actual gameplay constantly gets interrupted by some kind of exception - a cutscene forces you to pay attention to a set piece or a quick time event happens and all you do is play Simon Says for a minute or two before the game drops you back into gameplay. But, much like microtransaction-laden bullshit, I find it pretty easy to avoid the worst offenders of that practice.

I'm also pretty much sick of open world games where you lay down a waypoint, walk to it, do an activity, and then move on to the next waypoint. I'm done with that.

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#56 Posted by acharlie1377 (73 posts) -

@finaldasa: You know the men are often barely clothed too, right? The Men show off their masculine features and the women show off feminine features. They're all larger than life characters that exist to do impossible fight moves. It's all cartoony/anime over the top because it's fun and that's what the most creative character designs come from.

The men might be barely clothed and the women might be barely clothed, but the issue is that they're all drawn to appeal to the straight male gaze. If you ask a man to draw "a powerful man", they'd probably come up with something reasonably close to one of those character designs, but if you asked a woman to draw "a powerful woman," they'd be far less likely to come up with someone like Ivy from Soul Calibur. There's also, generally speaking, a lot more variety in male character designs than female character designs in those games; it's not just that some female characters are sexualized, it's that most of them are.

On that note, I'd say Xenoblade Chronicles 2 offended me, due to both the pretty-bad female character designs, and their sometimes-worse portrayals as characters. Most of the female characters' personalities in that game fell into the archetype of "hot," "in love with the protagonist," or both, and it really rubbed me the wrong way.

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#57 Edited by inevpatoria (7422 posts) -

I think the one time in recent memory I felt truly wronged by a purchase was the PUBG release on Xbox One. In all fairness, it was released initially in a state of "Early Access," but it was legitimately barely playable at the outset. For Microsoft to put their stamp of approval on something in that bad a shape and then proceed to charge players even $30 beggars belief. From the sounds of things, it doesn't seem like it has gotten all that much better.

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#58 Posted by dudeglove (13680 posts) -

I was thinking about the different kinds of art mediums and their differences. One thing that hit me is that it's harder to be offended or insulted by a video game than a movie, a song, a book, etc. You play a game for a little, decide you hate it, and then move away from it, right? Well songs are short and I think people typically finish even bad movies, yeah? I was wondering if there were any video games that just kind of feel like they were chemically made to bother you.

They don't have to be "offensive" in the typical sense like with racism, sexism, etc. These can be like...insulting to your intelligence. Or such a complete betrayal of what you wanted the game to be that you purely hate it.

The game you're talking about to me is Always Sometimes Monsters. It has this sense that it's trying to tell a (supposedly) open-ended CYOA tale about eventually getting back with your ex (or not), but it's kinda apparent the writer(s) haven't really been in a serious relationship of any consequence nor really know how humans act, or even write well. The plot is so threadbare, yet it attempts to hit all the indie-darling notes (chip tune soundtrack, 16-bit FF/SNES visuals that clash with the content, have your character be whatever orientation you want yadda yadda) and starts really strong but after the first literal in-game day, the open-ended premise falls flat and funnels you down a very specific path that allows you to branch off at various points but you still have to march onward (or probably end up in some dull fail state somewhere).

The most insulting part comes towards the end (premise is your ex sends you a wedding invite and your character, with nothing to lose, goes on some sort of bullshit road trip journey of redemption to attempt to win them back in 100 days and also write a novel in the process). I put up with it, hoping for something (there has to be some meaning behind those ~1000 or so positive Steam reviews, right?). I reached the end game part, skipping an entire couple of sections because I'd made enough money on the road to just advance quickly, and was phenomenally bored with the tedium of the game's writing. The precursor to the finale is the stag party/hen night in Vegas except I had ~30 days to go until the wedding. The game, in its wisdom, gives you a magic hangover that lasts 29 days and warps you forward to the day of reckoning where your (badly written) decisions made in the game affect the outcome of the ex's wedding.

Turns out skipping those one or two sections was (and was not) kind of vital (I think?) for the plot, because I had no blasted idea who or why the ending was turning out the way it was (spoilers! I didn't get the girl). Mainly, it also turns out that - and spoilers for this shit-ass game - the wedding invite is an elaborate fuck you from your college roommate friend who invited you to the wedding (not your ex) because you basically snagged the person they were after in college and they have born a grudge since, so they decide to invite you all the way there to rub salt in the wound. Oh and they also try to steal your shitty novel you're writing on the road (don't even get me started on the numerous winking references it makes to both the game itself, the developers, and real world people and events).

So not only is the game bad, it's written from a bad place. I'm not sure if it was a conflation of game dev being generally horrible coupled with bad writing, but I can't help think someone was either treated really badly by someone they liked, or wanted to get back at someone for whatever reason. It's a mean-spirited title that's poorly written, poorly designed, but done so in a way that stupid people will come to it with their own personal baggage and claim that the game is reflecting what they've gone through (hint: it's not).

In short, ASM feels like it was designed by people who grew up only on 80s films written by Cameron Crowe and John Hughes and have a completely skewed idea of what relationships and, well, life is like. It's utterly insulting in that regard and I'm glad it didn't do better, and that there are far far better games out there that have done more with the medium in this vein.

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#59 Posted by Jesus_Phish (3766 posts) -

@dudeglove: I put that game on my wishlist a long time ago, around release, based on the things you mentioned early in the beginning. I think I watched Jason or someone play it and thought it looked interesting, but then left it at that.

Having read your post I've removed it from my wishlist because that just all sounds awful.

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#60 Posted by dudeglove (13680 posts) -

@dudeglove: I put that game on my wishlist a long time ago, around release, based on the things you mentioned early in the beginning. I think I watched Jason or someone play it and thought it looked interesting, but then left it at that.

Having read your post I've removed it from my wishlist because that just all sounds awful.

That's the infuriating thing about failed potential, because it did look interesting, but the likely reason it falls flat after the initial opening is because they probably realized they wrote themselves into a rock and a hard place. The sheer scale of attempting that premise of multiple outcomes would require a LOT of writing (which other much more talented people have in fact done, or bigger studios with the time, money and people to do so), but it's very apparent that they chose to ditch the open-ended premise. I can't tell if it's through laziness or, in a more sinister fashion, to get people to play the game for a certain amount of time so they won't seek a refund, but whatever the reason, it's extremely jarring.

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#61 Edited by cikame (2703 posts) -

Tomb Raider (2013), for turning the once awesome and spunky Lara Croft into a punching bag.

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#62 Edited by BallsLeon (551 posts) -

Sea of Thieves, specifically their most recent dev post has turned me from disappointed to completely sour on this game.

Like a fool, I preordered this game because the sailing/shenanigans looks like so much fun. I was partially right, the sailing is fantastic but that's where the fun stops. If you listened to GOTY you've already heard all the gripes about this game, but then I saw this developer update.

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This "The Pirate Code" is insulting to me because they are pretty much asking players not to engage in PvP. I realize they don't say that specifically, but these rules are all about treating your fellow pirates with respect, yadda, yadda. When really the issues they are having with griefing are a product of their own design.

The mission content in this game is extremely lacking and repetitive, what else is there to do in this game but to engage in PvP?

PS: Drop the damn price! This game is still full retail on the Windows Gamestore (only version you can run on PC).

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#64 Edited by BabyChooChoo (7089 posts) -

I genuinely find Final Fantasy XV, at least upon release since I'm not sure what they added or changed, to be insulting. The story in that game was/is a fucking trainwreck. Real talk, just think about what they did. An hour or two into that game, they hit you with a montage from Kingsglaive, a movie you had you have to buy separately/pay extra for, that establishes the main conflict of the entire fucking game. A montage that paints a very barebones picture unless you've seen the movie. Not only that, this should completely change the entire tone of the game.

If you were going out with some friends and I gave you a call like "heeeeey...soooooo...the house is on fire and there's a bunch of dudes pointing guns and knives at everyone here...but I mean like...no worries I guess? Have fun, I'll catch you when you get back homie" how the shit would you feel? That's the beginning hours of FFXV in a nutshell. Shit is going down, but meh go out and have fun and we'll worry about it later. Even setting that aside, the story doesn't have a leg to stand on.

The characters are so badly developed, that they had to add DLC for each of them to finish the job. And compared to even just past Final Fantasies, they still did a bad job from what I can tell. Each of your party members goes through life changing events and you do not see it unless you play the DLC. Shit just happens to them offscreen and they come back and they're different now. You don't really ever get a good sense of who the fuck the secondary villains are or what they want. The main villain, hell even the main love interest are given a pitiful amount of screen time. They tried to recreate an Aeris moment with a character you see for maybe 20-30 minutes with tops.

They had the audacity to try and recreate one of the most iconic things in Final Fantasy history, The World of Ruin and they did abso-fucking-lutely nothing with it. You don't see any other faces besides those of your party members and Talcott the Infodump machine. There's not much of anything to explore. It's like recent Star Wars-levels of "HEY, YOU REMEMBER THIS THING, RIGHT? WE'RE SO COOL FOR REMINDING YOU THAT THIS THING EXISTED!"

Fucking go ahead and toss all that aside if you want. Doesn't bother me, but at every single turn, this story is flawed in some catastrophic way. There is literally a scene in which the main antagonist rescues the protagonists and it fades to black after they board the airship. "Two days later..." POPS UP ON THE FUCKING SCREEN and the characters go, "aw man, that was crazy, wasn't it? I can't believe all that shit that happened." And then you just go on your merry way without anyone actually saying what the fuck happened. Who the hell wrote this shit?

This game is the definition of resting on your laurels. For real, if people wanna give Destiny shit along with Mass Effect, Assassin's Creed and whatever other bullshit with bullshit stories, this shit deserves to be right alongside all of that. The story in this game is bad.

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#65 Edited by monetarydread (2887 posts) -

I wish I could remember the game's name (Edit: why I can't remember is because I have owned an IOS device since my iPHone 3G and have almost 20,000 apps tied to my account by now so sometimes old memories get a little cloudy), but the only time I have feel offended by a video game was on IOS. I paid money for a title, then a couple of weeks later the developer put out a patch that turned the game free-to-play and didn't do anything to help out the players who paid for the game. So what ended up happening is that, this RPG now had the leveling curve fucked with, had timers installed, ad's popping up everywhere, there was an energy system in place, and a bunch of IAP that was trying to sell me on disabling these new "features." I was so pissed off and what made it worse is I went on the Toucharcade forums to complain about it and everyone else started saying things like "well the dev's were obviously forced to change the game because it wasn't selling and they are human and need money as well," or "this is standard practice on IOS, get used to it," type shit and completely ignoring the fact that they just screwed anyone who was willing to give the dev's money.

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#66 Posted by Berserk007 (320 posts) -

Any Mario party or smash bros pretty much

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#67 Posted by Shindig (4835 posts) -

That time when Quiet 'got over sexual assault' by wearing less clothing.

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#68 Posted by FrostyRyan (2899 posts) -

@avensis: Well that's nice but nobody said anything about hating a game

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#69 Edited by Casepb (597 posts) -

@berserk007: But not Mario Kart? Lol, could you elaborate more? Do you get insulted by the items in Smash or what?

@casepb: It serves no purpose. Why does it exist? This isn't the mid-90s when every company assumed only 12 year old boys liked video games. I understand that sometimes characters will be sexy or sexual, but when you're making every character that it feels hollow and pointless. I play fighting games to play a fighting game, not to watch watered down porn.

Many things in video games serve no purpose. It exists simply because it's eye candy for those that enjoy it. Same reason strip clubs exist and restaurants like Hooters. I feel it has just as much of a right to exist as much as violence does in video games. To completely remove something because you don't like it is pretty wrong and selfish.

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#70 Posted by synthesis_landale (256 posts) -

Metal Gear Solid 5.

I'd always liked MGS mostly from afar but this game hooked me. It's a great game, wonderful design, good missions, a bit too light on story... but I loved that game... Then I reach the 2/3rds-ish point where it wants me to replay missions on harder difficulty/different objectives and I realize "wait... is this just shitty padding?" I start googling and find out yeah, that's basically all that remains before the 'endgame', there's almost no story left at this point and if I really want the story that should be in the game I have to watch deleted scenes that were in the super special edition (that I actually bought, so I'm not pissed I didn't get it, I'm pissed they would do such a thing). It is painfully obvious that Kojima was not done that game and Konami didn't give a fuck and said "You got a few months to ship what you've got."

I stopped playing and never went back. I watched on Youtube what I missed story wise (not much) and wrote the game off. It really is a great 2/3rds of a game but the fact that Konami pull that shit (and that reviewers somehow ignored it/didn't notice it when reviewing it) pissed me off and soured the entire experience for me. What should have been Kojima and Konami's Magnum Opus turned out to be an unfinished wreck because some suits wanted their investment back right then instead of a year from then. In closing, FUCK KONAMI.