While we’re all in this thread, what are some games where you feel like the terrible d-pad on the Pro Controller really held you back?
For myself, it’s just Tetris 99. The big issue is that Tetris has a lot of moments where you want to make minor left or right alternating movements and input no other direction, and an accidental up input causes a “fast drop” of the tetromino and locks it into an unintended place that absolutely ruins you. I can’t think of any other Switch game where I’ve had this issue. Even in a precision platformer like Celeste, I think the directions with my movement, jumps, and dashes are largely correct using the Pro Controller d-pad, or at least it feels like the d-pad is to blame for <5% of my deaths while my own poor timing or spamming a button when I shouldn’t is more to blame for the other 95%.
All told, the bad d-pad on the Pro Controller only results in very brief wrong inputs as you transition from one direction to another. It’s almost too much like an analog stick; instead of having a significant dead zone in the “middle” like a typical d-pad, even the slightest pressure in any direction registers as directional input. So transitioning from left to right (or vice versa) might give a brief up or down input for a couple frames. It hasn’t impacted my Switch experience because in most games, a couple frames of unintended directional input is negligible. If d-pad dictates character movement it seems fine, but for Tetris the d-pad directions have wildly different instantaneous results. Also would probably matter in fighting games and other games that require extremely precise inputs?
It’s honestly kinda baffling to see things as recent as the Xbox 360 and Switch fuck this up, because d-pads in the NES and Game Boy era were already very responsive and almost never had unresponsive/unintended inputs in my recollection. Like honestly what are hardware makers doing, I shouldn’t have to buy a 3rd party controller or fight stick for reliable 4-way or 8-way directional input.
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