why is lean disappearing from games?

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pwnasaurus

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#1  Edited By pwnasaurus

It's a useful tool and i never understood why you would take it out of games, so giant bomb do you want lean back? (no pun intended) or are you okay with the inability to lean left or right
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The_Laughing_Man

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#2  Edited By The_Laughing_Man

Cover systems seem to be taking over in its place. 

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DystopiaX

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#3  Edited By DystopiaX

and those that don't use cover systems generally aren't the type of shooter to need it (CoD, Halo, etc.)

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Pazy

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#4  Edited By Pazy

It always seemed to be more of a PC thing since there are the buttons available right next to WASD (Q and E) but on console it ends up being harder to do lean due to the amount of buttons and the placement. Also except maybe sometimes on sniper I dont see it used all that often, and even for snipers it tends to be a few dedicated people.

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RandomInternetUser

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Most games nowadays you don't really need lean(my opinion, anyways), but it's always a nice addition to a game.  Personally if a game is tough enough to where you have to lean out of cover a tiny bit to fire so you don't get shot, I much prefer RB6V's cover system to leaning.

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RsistncE

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#6  Edited By RsistncE

It is definitely a PC mechanic and the rapid consolification of games in general is leading to loss of many characteristic mechanics in games which were unique to PC games.

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pwnasaurus

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#7  Edited By pwnasaurus

i guess it's good bye lean then?
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The_Laughing_Man

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#8  Edited By The_Laughing_Man
@RsistncE said:
" It is definitely a PC mechanic and the rapid consolification of games in general is leading to loss of many characteristic mechanics in games which were unique to PC games. "
Ive noticed Menus becoming less and less in depth as well. 
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harrisonave

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#10  Edited By harrisonave

I had a lean pizza hot pocket the other day.  It was pretty good.  Don't know if you can really consider that lean, though...

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pwnasaurus

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#11  Edited By pwnasaurus
@mrcool11 said:
" @pwnasaurus:  when in your life have you ever cared about lean? "

i liked it and playing the STALKER games have reminded me of its usefullness.
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AhmadMetallic

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#12  Edited By AhmadMetallic

thank you consoles, for making everything alot more shallow.

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NTM

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#13  Edited By NTM

Yeah, I like it. That's kinda what made me less like F.E.A.R. 2 actually. Dang, I was just thinking about the leaning function myself. It seems more like they don't have it in console games in yet they do for PC. So, that's somewhat alright. Like, Killzone 2? Ok, it didn't need the cover system, I thought it was cool when I first played it, then when I started wanting to stand near a wall while ducking, without having to be on cover, I felt there should have been a lean instead.
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pwnasaurus

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#14  Edited By pwnasaurus
@Ahmad_Metallic:  yea it sucks.
@NTM said:
"Yeah, I like it. That's kinda what made me less like F.E.A.R. 2 actually. Dang, I was just thinking about the leaning function myself. It seems more like they don't have it in console games in yet they do for PC. So, that's somewhat alright. Like, Killzone 2? Ok, it didn't need the cover system, I thought it was cool when I first played it, then when I started wanting to stand near a wall while ducking, without having to be on cover, I felt there should have been a lean instead. "

I know i mean lean works well because you still have good freedom of movement while using cover, i mean i dont want to get stuck onto the wall i just want to look around it
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Chyro

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#15  Edited By Chyro

My guess would be there just isn't enough buttons on the controller for most games.  

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veektarius

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#16  Edited By veektarius

Lean wasn't replaced by cover mechanics.  Lean *is* a cover mechanic.  But since the TPS has gotten popular, it seems that all games with any cover are in that category, and all FPSes have no cover.  Obviously, leaning still exists in the third person shooter.  The problem with first person cover mechanics is that taking cover is really complicated, perspective wise.  Ultimately it's about looking someplace you can't fire and firing someplace you can't see, whereas the first person shooter is all about this 1:1 correlation between where you're looking and where you're shooting.  Hell if I know what the solution is, but I hope there is one, because I really don't prefer the third person perspective.

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Linkyshinks

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#17  Edited By Linkyshinks

I don't know for sure, but I think Crysis 2 will keep it's lean feature, as well as adding new cover mechanics.

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AndrewB

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#18  Edited By AndrewB

I never liked lean. Too many buttons/keys to be holding down at once.

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dtat

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#19  Edited By dtat

I hate leaning on PC games, because I like my Q and E buttons for switching weapons ala Half Life
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trophyhunter

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#20  Edited By trophyhunter

leaning is for jerks

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GaspoweR

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#21  Edited By GaspoweR

No Caption Provided
Just wanted to show that since trophyhunter is here. Nothing against you, sir. It's just a funny thing I wanted to show. 
 
Anyways, I have to say that taking lean out of the PC versions of shooters is just not right. This is the case with both FEAR2 and MW2. Both sequels don't have lean but the preceding games had them. It just doesn't make sense. There's no cross platform multiplayer in those games so why take it out?
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Mmmslash

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#22  Edited By Mmmslash
@RsistncE said:
" It is definitely a PC mechanic and the rapid consolification of games in general is leading to loss of many characteristic mechanics in games which were unique to PC games. "
RsistncE is completely right, unfortunately. Console versions of games sell more copies, and it's cheaper to just port that version to a PC. This is why you've seen a lack of leaning and dedicated servers, as of late.
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Bionicicide

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#23  Edited By Bionicicide

I want to see Call of Juarez: Bound in Blood's dynamic cover improved on for FPS's, they need to fix the clipping issue.
 
 

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ryanwho

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#24  Edited By ryanwho

Lean may be older but putting boxes everywhere makes a lot of games aesthetically stupid looking and gamey. Real life has walls all over, boxes are a bit rarer.

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MarkWahlberg

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#25  Edited By MarkWahlberg

Lean wit it Rock wit it.

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nickhimself

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#26  Edited By nickhimself

leaning in games is superfluous to gameplay. it's a feature that is very rarely used by the general audience.

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TheHT

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#27  Edited By TheHT

good point, probably cause of the lack on buttons on a console. just not wortth the trouble of including it.

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pwnasaurus

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#28  Edited By pwnasaurus
@nickhimself said:
"leaning in games is superfluous to gameplay. it's a feature that is very rarely used by the general audience. "

how so? its easier than a cover system, everything becomes viable cover with a leaning ability, and also it cuts out on the waves after waves of chest high walls as seen in games such as gears of war or uncharted 2
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nickhimself

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#29  Edited By nickhimself

TheHT said it best. Lack of buttons on a console. 
 
No one seems to give a shit about PC gamers anymore. Why include something that doesn't really affect gameplay?

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PillClinton

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#30  Edited By PillClinton
@DystopiaX: 
 
u have a point, but i can remember specific instances from my cod4 veteran playthrough (No Fighting In the War Room) that would have benefited greatly from a lean mechanic.
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BraveToaster

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#31  Edited By BraveToaster

Gamers don't dance they just pull up their pants and do the rock away, now lean back.
^FAIL^
 
But seriously, If a game doesn't have the lean feature in it then apparently I don't need it.

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predator

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#32  Edited By predator

I use leaning all the time and I hate when they leave it out.

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dopeman

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#33  Edited By dopeman

most current shooters are looking fast paced, hig intensity action and i guess plodding in and out of cover to take a few pot shots then crouch down for another 10 minutes isn't really that interesting for some reason. 
 
also
 @trophyhunter said:

" leaning is for jerks "
this.
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pwnasaurus

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#34  Edited By pwnasaurus
@dopeman said:
"most current shooters are looking fast paced, hig intensity action and i guess plodding in and out of cover to take a few pot shots then crouch down for another 10 minutes isn't really that interesting for some reason. 
 
also
  @trophyhunter said:
" leaning is for jerks "
this. "

how does that even make sense? most games today use cover systems that slow down the gameplay more than leaning ever did.
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tebbit

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#35  Edited By tebbit

I've never understood the concept of leaning in video games. What was the last FPS you played where the enemy took shots or attacked different parts of your body? If anything, by leaning from around a corner you're only giving the AI a better look at your head. Even in multiplayer games, there is a very thin line between leaning around a corner and just standing around a corner, so why make the differentiation when all it does is slacken the intensity and pace of the game? 
 
I have never played a game where leaning was effective or important.

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ArchScabby

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#36  Edited By ArchScabby

cuz it's pointless.

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rjayb89

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#37  Edited By rjayb89

Leaning is now attributed to cholos.  Not video games.

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predator

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#38  Edited By predator

I've found leaning very useful in games like Arma II and GRAW, especially  when under heavy fire. 
Also in Thief when putting out torches, and many other games.
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Marz

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#39  Edited By Marz

Killzone 2 cover system was kind of decent and was a console game.  I'd prefer much more lean features like it in the future.

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MysteriousBob

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#40  Edited By MysteriousBob

Because its awkward, boring and rubbish.

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MrKlorox

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#41  Edited By MrKlorox

Agreed. Where's my sizzurp?
 
 


  
But in all seriousness I think leaning in FPS games will return once the notorious, vehemently despised motion controls are fully adopted. I could see it working with both Move and Natal by actually leaning your upper body left or right while playing regularly with a controller... but that probably wouldn't happen this generation since functions possible with those peripherals are not standard for all users.
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zeforgotten

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#42  Edited By zeforgotten

To be honest, I never actually used Lean when I could. 
Not even when playing later games like the stalker games but I think (as someone might already have said) that things like lean is easier to do on the PC since you have Q and E to do that for. 
Console shooters would have a hard time with that unless more buttons suddenly appeared on the controllers for no reason while you were sleeping. 
 
But I don't think it's going to go away 100% from at least PC shooters. 
Unless of course there's some kind of weird cover mechanic going on in the game

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CowMuffins

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#43  Edited By CowMuffins

We might see it again with all these motion controls coming out.

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natetodamax

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#44  Edited By natetodamax

All the buttons on the controller are already taken up.

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SeriouslyNow

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#45  Edited By SeriouslyNow

There's an arcade TPF/FPS game which came out in 2008 called Police 911 / Police 24 which uses infrared motion detection to control the movement of the player's character, while the weapon tracking is done via a pretty classic plastic lighgun implementation.  This allows the player to hide behind cover, pop out and lean out in a pretty dynamic fashion.
 
 

  
 
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CharlesAlanRatliff

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@SeriouslyNow: I played that everytime I saw it. I was awesome! 
 
But I never really cared for leaning in games.
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penguindust

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#47  Edited By penguindust

I hated it back in Rainbow 6 games from the original Xbox days.  You'd enter an online competitive game and you'd see folks running around leaning all the time.  Running down the hallway leaning.  Jumping from heights leaning.  Leaning improved a players chance to avoid getting hit according to the game mechanic so players always moved leaning.  But, if I recall correctly, it was mapped to the D-Pad so, I guess people were constantly pushing down on the D-Pad while doing all the other things the game required.

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bicycleham

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#48  Edited By bicycleham

I want leaning back goddamnit.

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swamplord666

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#49  Edited By swamplord666
@Ahmad_Metallic said:
" thank you consoles, for making everything alot more shallow. "
Or thank you Pirates who make PC a less profitable market than consoles.
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CaptainObvious

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#50  Edited By CaptainObvious

I never use lean in games, so whatever.