A lot more contentious articles this week, huh? I read a number of them, and I'll read some more next week while you're gone. Your thoughts on Vinny ring true. I have no doubt that the man will make cool stuff. But it will be different, and I really loved what was already there, and I'm going to miss his interactions with everyone so much. You've done great on your own, Patrick, but you are primarily a really good news reporter(and... interview reporter??). Vinny has always been cool as a producer and a collaborator, and wishing no offense to Alex, he is no replacement for the combined Brad, Jeff and Drew in terms of "cool people to work together with on something". This would have happened anyway, it's because of family. But I have no idea why you guys felt the need to expand a site popular for the chemistry between a small crew into a franchise of small crews that may or may not also have that chemistry. It's like if Supergiant Games decided that what their focused little indie team with their own voice and style really needed was Greg Kasavin and JenZee leaving to start their own, even smaller studios that don't really work together but sort of call each other once in a while.
Thought Leigh Alexander's article would be about her passionate writing style. I dislike it when she describes single games and "emotional journeys" through them or whatever, but I appreciate it in articles like this about, you know, the feelings you get from playing games(or rather, procrastinating) in general. It was nice. I can certainly see a bit of myself in the way she plays games(or doesn't play games, rather).
The Bulletstorm article sounds like the Ghost Trick/that scifi game on kickstarter thing of solving your own murder. I'm glad the most resonant part of their ideas has lived on even if their game never got to see the light of day, it has proven to be a fun idea. They talk about how it would be the most amazing game ever, but so is every project that never got made. It's a shame the studio has had rotten luck, but like their publishers, I can't take them on their word when they say their game(that sounds like it would be spread very thin))would totally be amazing if I just gave it a shot.
Christian Nutt's article about "roguelikes" is a bit of a bummer to me. Yeah, it's good that gamers get new and exciting experiences every time they turn in, and that developers get to make more stuff more easily and cheaply. But the other side of that coin is that procedurally generated environments can make for way more boring games than a planned experience, where every environment looks the same because they are the same and excessive difficulty is eased by carrying some stuff over into your next life instead of proper balancing. Some roguelike(like-likes) are great, especially ones with a ton of content and good basic gameplay like Spelunky, and they make for good games to watch streams of. But I sorta hope it dies out as a "trend" soon. It's part of the reason I'm excited for Hyper Light Drifter(as far as indie games go), to capture a sense of adventure in the traditional sense rather than a sense of "Going as far as I can, then die and do it again and this time the dog will be in a different spot, just another run".
Last week with John Oliver's take on Tomodachi Life was super funny! Was really surprised by the effort they put into it, did not expect 3D animation.
Kris Ligman finding a representative (in her headcanon, mind) in Phoenix Wright is good for her, I suppose. It's cool to find a character that mirrors you. To my mind, there are a lot of characters who care about others without having sexual relations to someone, especially in stuff aimed at families(One of her criteria was "not aimed at children", but what's Phoenix Wright then, rated M for Mature?). I have no idea about her question, though, how to represent an asexual romance in a game. But it sounds like it would be the most unobtrusive romance subplot ever.
Adam Sessler's article was a great read. I know next to nothing of the man. From my impression, he was some guy at Gamestop with a huge head that Jeff talked with about Bioshock Infinite on camera that one time. I never knew he had such a history, and I'm sad he had such depressing last years. Although when he describes working as not being able to stand any aspect of his job aside from playing the games, I'm glad that he stopped.
The Far Cry 4 cover stuff just reminds me of this article by Shamus Young(about this video by Errant Signal) http://www.shamusyoung.com/twentysidedtale/?p=22737
It talks about how people don't seem to get the point of discussing things like how the game mechanics are in conflict with a game's themes, how they try to reduce it to a "Is this game good or bad?" rather than an interesting discussion for its own sake. Paraphrasing, "it doesn't mean that the developers were racist or it's a bad game, it's just where the most interesting things to talk about are". Personally? I do not think these things are very interesting, but I do feel like people try to make it a "good or bad, is this racist" thing whether they have the impression that it is or not. It does not make for an interesting discussion, it makes for finger pointing("This image is racist!" "You must be a racist for thinking this image is racist, that man isn't white." "This image is clearly homophobic." "Anyone in a pink suit has to be gay now? What a stereotypical view you have of homosexuals."), and I'm never happy when the number of comments on Worth Reading reaches triple digits because people are calling one another out for being sexist or racist or whatever the most divisive topic is about that week.
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