
I've been playing Psychonauts because it's been on my "I'll get to that eventually" list for ages and the new game seems like it might be coming out soon. And one really little thing it does that I love seeing, especially in older games, is that pickups are still visible during in-engine cutscenes. It's one of those little things that I love, maybe because it makes the cutscene feel grounded in the game I'm playing than if they were to hide them? Metroid Prime does this too for health pickups that enemies drop, among other things.
I should say that I don't like this because it might have some tiny gameplay effect. Yes, this kind of thing could show you something you would have otherwise missed, but that's not why I like it!
Anyways, it got me thinking - does anyone else have things they like to see in games that are maybe too specific or subtle or weird to get called out in reivews, podcast discussions, etc?
Log in to comment