I finished this a few days ago and I loved it, even more so than I anticipated. The world is a joy to explore, and in certain parts, it reminded me of this old anime I watched as a kid called Future Boy Conan. So, in a sense, playing this was a nostalgic experience for me. I think the game’s only shortcoming is its story and the way it’s conveyed. The story or lore is not only obfuscated behind monoliths that need to be deciphered, but it’s largely uninteresting. There are a few revelations about the Drifter’s origin and the ancient race you see when activating a monolith, but nothing wholly original.
That said, this hasn’t affected my experience all that much, if at all. The promise of seeing more of the world provided enough incentive for me to keep playing. Between exploration, traversal challenges and combat, I found the basic gameplay loop to be engaging. The locales you visit are hauntingly beautiful, accompanied by a fittingly sombre score. It also might be worth noting that the game now has icons on the ground indicating the existence of a nearby secret. This means you no longer need to rub against walls looking for secret rooms and passages.
The combat is precise and there’s a nice rhythm to the action; it can be frantic, but it requires finesse and planning in equal measures. It’s almost always satisfying, especially when things are going your way. I liked how enemies give you a narrow window to hit back, which makes downing one enemy a gratifying feat to do on its own, let alone clearing an entire arena without taking damage. The boss fights are some of the best I've seen; they're challenging, but not frustratingly so. Also, the animation in this game is fantastic.
This is easily one of the best games I've played all year. I'm looking forward to next to week's Bombcast to see if Jason has played more of it and hear what he thinks of it.
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