Legend of Zelda: Breath of the Wild is my favorite game, so when I found out there was going to be an Ubiclone of it I was pretty intrigued. Impressions and reviews were somewhat mixed but generally favorable, and I am probably a little too eager to have something to play on my new Series X so I picked up a late pre-order despite reservations. I've only played about an hour and a half so far, but my overall impressions are...mixed to good. It's solidly made but profoundly uninspired.
The game is a very obvious Breath of the Wild clone, from the climbing and gliding to the puzzle structure and shrines. One of the first things you get are a pair of bracers that let you lift heavy objects, as well as pull them towards yourself at range, and you are immediately tasked with using them to manipulate a bunch of rolling balls that fit into BOTW style crater switches. They're not even trying to hide anything here.
On the other hand the game is not nearly as aesthetically advanced or as mechanically intricate as BOTW. As far as I can tell there's no cooking system, which may seem like a small thing but did a lot to make BOTW's world feel like a living, breathing, thing. There are just pickups and currencies in the world. I am not deep enough to know how many physics tricks can be pulled off but so far it doesn't seem nearly as complex as BOTW. You can pick some things up and throw them and you can chop down trees, but at least in the starting area it doesn't seem like there are complex fire physics going on or any of that. It's very stripped back.
What has been added to the BOTW formula is a bunch of chatting. BOTW had characters and conversations, but this game famously has Zeus and Prometheus narrating what's going on. I can see how some people would find it obnoxious. For me personally I think it's sometimes annoying and sometimes kind of clever (especially with some of the 'unreliable narrator' elements and their bickering) though the thick accents are not great. It does, however, demolish the feeling of place and vulnerability provided by Breath of the Wild. There are cut scenes with other characters and they can kind of drag on. Fenyx is kind of a cypher (you can play male or female body and voice, and I'm playing female both and she's sort of a plucky young hero type with nothing beyond that.) The game seems much more about delivering hit and miss humor than trying to develop characters or relationships.
The game also seems much easier on its default setting than BOTW was, at least at the beginning, which is not a bad thing for me, but also interferes with atmosphere. There's no weapon breakage, which also reduces the feeling of vulnerability. If nothing else this game will help you understand what elements made BOTW so special and gave it such a sense of immersion vs. what elements were just kind of normal design tricks.
I think Fenyx Rising looks okay, but it's a bad showpiece for the new systems because its cartoony graphics aren't super detailed. I'm sure it runs better on PS5 and Series X than it does on the older systems, but it would probably be fine on them too. It's definitely not a highly detailed big budget Ubisoft extravaganza, but at least it has its own aesthetic, albeit also borrowing from BOTW there.
Combat is passable and nothing more. You have a light weapon and a heavy weapon, you can dodge and parry (and perfect dodges will result in a time slow, like in BOTW) and a bow. You can throw boulders for heavy damage. I'm sure you'll pick up more powers as the game goes on. It's definitely not BOTW level refined but it's not unfun.
The game feels polished but uninspired. It seems well made but very inessential. I personally was super in the mood for an open world low intensity podcast game right now, and this seems to fit that bill perfectly, so I don't regret my purchase so far, but I think this thing is going to drop in price very quickly (I really can't see it being a hit) so unless you're in that position I would just wait for it to get cheaper and then grab it if you're interested. Ubi seems to have left this thing to die, releasing it up against Assassin's Creed, the BOTW Musou, and even Genshin Impact, which does a similar thing but costs $0.00. For me this is so far better than Genshin Impact, but not by much. It even has a bunch of scummy currency microtransactions baked in, because of course it does, though I have no idea whether you'd ever need to buy them (I haven't really gotten to a point where currency is relevant.)
I thought I'd make a thread for people to post their impressions and views on the game so...yeah.
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