Let's go one by one, shall we? And keep in mind that this is just based on what I've seen from previews and heard from official sources; the end result may not match up 100%.
@pogman said:
I hate the Balloon thing, I was worried in Ground Zeroes because you couldn't interact with the world like previous games, why can't you hide guards in the Portaloos for instance? It turns out however that all that seems to be scrapped for that stupid Balloon thing, to which so far all I see it doing is ridding all consequence for your actions. If I can just get rid of everything, what is the point of sneaking around? It feels like the game is more of a Battlefield than a sneaking mission, for me MGS has always been about sneaking and infiltrating, why I hated MGS4 so much.
A lot of interaction is being put back in the game for TPP, or rather Ground Zeroes was just a beta teaser of what was to come. The knock is back, you can hide in dumpsters (and I assume you can hide bodies as well), and so on. The Fulton system can both be seen and heard by guards; the AI in TPP is way more alert then in GZ. One reviewer described his attempts at sniping without a suppressor: the guards were first alerted by the shot, then fired in his general area when they heard a 2nd, and finally he was spotted when they noticed his scope's glare.
The point of sneaking around is to recruit soldiers for your base and avoid firefights that are almost always in the enemy's favor. With the gameplay constantly getting praise for the wide variety of ways you can tackle every mission, "just use the balloon thing" is not the problem you think it is.
I didn't like the shooting in Ground Zeroes, the enemies were such bullet sponges, it felt like the terrible shooting in Crysis and it even had a similar sound effect when the bullet hit. The character movement felt stiff, the cover mechanic felt really awkward, I wanna snap to cover so I know I'm in it like Gears, I don't want it feeling like this ambiguous fight with the wall. In previous Metal Gear games, you dragged a body around and it has weight to it, you feel the physics of the body. In Ground Zeroes it's just an animation and the body is on your back, there is this weird disconnect, when you place the body down near a wall or something, he doesn't slump down on it, he magically slides away from it... there is no collision there.
All movement has been improved for TPP, including the cover mechanics. The shooting in GZ isn't as bad as you are making it out to be; a head shot is an instant kill and any guard without body armor goes down in two or three hits. Only the well armed guards are sponges, which rewards you for doing exactly what you said you wanted to do: sneak in. Again, not one review has mentioned that the guards felt like they took forever to kill in TPP.
On top of that, they said there would be three locations? I kept hearing either three or five, I think they even argued about it on a podcast. However there are only two, both of them are pretty similar and they're both pretty barren looking. I wanted some more variety in the world, but it all just seems like small camps, I was at least hoping for a Shadow Moses like complex to infiltrate.
They never confirmed that there would be any more than two major locations, although one or two others do briefly feature in the game. The lack of major indoor areas to infiltrate has been noted, however there is at least one major indoor complex you will get to break into. As for the variety, that one is a wait and see.
Where is the story and the voice acting? Every review has said it's taken a back seat, there isn't much of it and I think that's pretty disappointing for a finale. To me that isn't a Metal Gear game, I don't want to do all this Far Cry shit, all that is repetitive and boring, I wanted Die Hard, like what the other Metal Gear games were like. That Mother base crap, it doesn't appeal to me in the slightest, yet it looks like you're forced to do it all.
I can pull up at least three reviews which say this is the best story in a Metal Gear game, with multiple long cut-scenes and great voice acting. As for the Mother Base stuff, if you really don't like the idea of it, this might not be your game as it will be a big part of what you do. If you are just basing that on first impressions, however, you may want to give it a try before you completely dismiss it. Personally, I can't wait.
Everything I've seen from all the reviews, it seems like the Metal Gear game I didn't want. I don't get why you'd make a big deal about the the guy from 24 voicing Snake, then barely use him either. I was so looking forward to seeing him go all out and crazy... but I guess not.
Again, I've seen a lot of praise for Kiefer's performance and most reviews have said there is a significant amount of voice acting if you listen to the tapes, in the same way that, without going through the codec calls in MGS1-3, there isn't all that much voice acting except for Snake repeating what he's already heard.
I'm not trying to start a MGSV defense force or anything like that, but I think that you aren't giving the game a fair shake and really seem to be pre-judging it before you even get your hands on it. I am obviously optimistic but will reserve final judgement for my own playthrough, and I suggest you at least wait until release before you declare it a game you never want to touch.
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