So I just finished and submitted my first game to Unity and have been considering working on a wrestling game next... Maybe. In any case, I've been mocking up the style that the wrestlers may look like and what better cast to practice on than the PAX Wrestlers.
Here are a few heads.
And here's an animation test I was working up till my comp crashed.
I still have to animate the hands and hair, but you get the jist.
I haven't blogged in a while so I thought maybe I'd post updates to whatever becomes of this here =]
Got around to animating the hair and hands.
I like the full body size of the animated Tracksuit but I'm thinking I may need to go with something more Chibi for the actual game. Especially since the head, pants, and tops need to be mix and matchable.
So, in my attempt to figure out a way to animate a wide number of characters and combinations without having to draw a million frames for every variation, I checked out what bone/mesh animations would look like with pixel art. The result... is horrifying...
This is an incredibly basic animation and I didn't go so far as to separate the arms and legs, just the upper body, head, and lower torso. Oh a small screen it may be okay but there's something about wavy pixels that's rubbing me wrong. I may try non-mesh bone animation. It's still a bit janky but at least the pixels themselves stay in a roughly square shape. I'm pretty sure that's what games like Terraria use -_-;;
So I've decided to go with a lower pixel size with smaller and simpler animations. And currently this is where I'm at.
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