The game does eventually open up around the second dungeon, and I haven't felt as constrained as I did around then. Definitely felt like the tutorial took longer, but that could just be impatience. The pacing around the first exam was bad. Dropping the exam on you and then spending the next couple of days with forced events is kind of nightmarish when you were intending on studying. I managed to get my knowledge to the next rank the day before, so it wasn't terrible, but in the moment I was kind of panicking, like others mentioned.
The game suddenly capping nighttime events during plot critical periods is intensely frustrating, every time it happens. It makes the game feel like it has very distinct segments. Like "okay, now we're in plot land, so don't think about doing any of the social stuff because you need to go to bed early every night". Persona 4 had some of that too, but I don't think nearly as much. It's happened less since the beginning, but every day with a cutscene has me worrying now. If the cutscene happens at night, then I get it, but sometimes it would be an afternoon cutscene, then I'm forced to bed.
That all said, what I wanted to bring up is that this isn't totally new. Have ya'll replayed 4 recently? That game also pulls more days from you than I'd like. Replaying the game, I was focused on maxing out social links, and I was definitely swearing whenever another festival or event was happening, because it meant I had to lose a day, at least once a full week, before I could get back to social links and dungeon crawling. Main point being that this isn't really a new thing, I think we're all just more aware of it now. And it's possible that 5 is a little worse about it.
Edit: One last point: some of us, especially series vets (and I'm including myself here), should probably chill out a bit. The first playthrough is not going to be well optimized. We're going to max out maybe half of the Confidants, and hopefully max out the social stats. The previous Persona games were the same way. This game is good, and we should probably trust the game, when it takes so many days and nights, that we have enough time to see most of what we want to see.
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