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Game » consists of 12 releases. Released 1988
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that earned the "A Crash Smash"-Award. This award was distributed by Crash, a magazine dedicated to the ZX Spectrum home computer that was published from 1984 to 1992.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Video games that are based on comic books, manga and graphic novels.
A gameplay mechanic allowing players to store their items and freely carry them around.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A award for games tested in the "Sinclair User" magazine. Sinclaire User Classics were programs which, in the opinion of the editorial staff, set new standards in software.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
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