I'm going to go back on my opinion on the 4th mission now. It actually seems more random than the game jam version. You have more options available to you to help manage things, but they seemed to have made the morale system infuriatingly inconsistent. In the game jam version, you could always count on someone you had just talked to being ok for a day, and if you did a group therapy session everyone would gain a good amount of morale. The most a person could lose under normal circumstances was 2 moral in a night. In the full release version, you can also give people cooked meat which I presume helps their morale better than raw meat. On 4 occasions now (I was counting), a character lost about 5 morale in one night, even though I talked to him, he enjoyed the pep talk, and ate cooked meat.
To make things worse, the big way you could get RNG screwed in the gamejam version was unsuccessful hunts. Well that problem has been exacerbated, because now much less meat is retrieved in each hunt, meaning you have to do more hunts, with more chances of failure and more ammo consumption.
I realize that I could just magically succeed on my next attempt, and that the game is supposed to be hard, but unlike the first 3 scenarios where I was at least able to learn from my mistakes and plan ahead, I have no idea what else I could have done here.
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