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Game » consists of 6 releases. Released Feb 22, 2005
Mitsubishi Motors makes Vehicles, The Evo series of Lancer are quite popular, and feature in most Racing game franchises, most notably Gran Turismo, Forza Motorsport, Midnight Club and the Need for Speed series.
The Nissan Motor Company is a Japanese automotive manufacturer, well-known in gaming for its variety of sports, luxury and civilian cars.
Oversteer is a phenomenon that can occur in an automobile which is attempting to turn. The car is said to oversteer when the rear wheels do not track behind the front wheels but instead slide out toward the outside of the turn. Oversteer occurs predominantly in rear-wheel drive vehicles.
Penalties are most commonly found in sports game. Penalties usually result in a loss of yards, free kick or a free shot against the team/player that was penalized. In special cases, the offending player(s) may be ejected from the game.
An in-game mode which allows players to pause the action on screen and manipulate the camera to take a screenshot. First seen in Gran Turismo 4.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
A staple of almost any racing game, the pit is the on-track location where players fix their cars, as well as modify their setups to account for changing track conditions.
A Common mode in a lot of driving game's where players race from point A to Point B against a either a clock or other drivers
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Pontiac was an American automobile brand under General Motors from 1926-2010.
Games where pressure sensitive buttons play an important part.
A rally is generally any race involving a series of progressive check points, as opposed to laps around a defined track.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
Rev Matching is done when performing a downshift with a manual transmission to match the engines revs to the new gear being shifted into. Rev Matching is often also referred to as ''heel-toe'' shifting (Using the toes to brake while increasing rev with the same foot using the heel).
Rubber Band AI is an infamous hidden feature in racing games that allows computer-controlled opponents to catch up no matter how far behind they are. It is intended to keep challenging the player, but can also give AI opponents an unfair advantage.
Getting extra stuff on a new game from a previous game save on the player's system.
Sometimes the creator's logo or name can be found in the product's game world.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
In auto racing, standing starts have the cars or go-karts stationary in the starting grid as the race begins. To commence racing in a standing start, a set of red lights is needed before the green one goes off to start the race.
Tire wear is when a tire gets worn out and looses grip.
Toyota has its cars featured in racing games.
A key component of an automobile.
A term for a car handling condition in which during cornering the circular path of the vehicle's motion is of a greater radius than the circle indicated by the direction its wheels are pointed. Understeer occurs predominantly in front-wheel drive vehicles when the front tires lose traction.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
The building/editing of vehicles, mechs, and the like.
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