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In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Typically found in fighting games, combos are a series of strung-together moves.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
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