Best Commute Game Ever
HMH is one of those games that may only appeal to a particular audience, but if you fit the bill, you're going to have a blast with this game. There are a handful of game modes in HMH, but they all revolve around time as a limiting factor. The meat of the game is a sped up JRPG that usually has you completing a quest that would take an hour+ in a real RPG in a couple minutes. The games usually are actually longer than 30 seconds because you can spend gold to reset the time back to 30 seconds, but it costs an increasing amount of gold so generally each stage falls around the 2-3 minute mark. The premise is extremely simple, but the execution makes it all surprisingly addicting. The graphics look just like an old 8-bit JRPG game which achieves exactly what the game is going for. The game is also pretty humorous as it takes several jabs at cliched and overused JRPG standards.
There are other game modes in HMH, but I found that they weren't quite as fun as the main HMH mode. There's a game where you play a summoner that brings monsters into the world to command (which I also thought was the funniest game mode), a sort of shooter where you control a princess that has to explore before curfew each night, and a game mode where you have to play a knight escorting someone around. Luckily, these game modes are also a lot shorter than the main game mode, so you won't have to spend as much time with them. There are a couple of other game modes, but I won't spoil those and let you see what they are yourself. The last one in particular is something that wraps up the game fittingly.
The game also offers plenty of replay value with unlockable titles that require you to do specific tasks in each level before completing them as well as many levels with more than one possible way to complete them. Overall, the game, despite it's name, provides many hours worth of value. It really is a perfect example of how to make a fun, handheld game that you can play for a few minutes at a time throughout the day without committing hours to progress; although, the toughest challenge might be to stop playing after just a few minutes.
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