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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    Bad lag only in firefight.

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    xshinobi

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    #1  Edited By xshinobi

    Is anyone else experiencing awful in firefight? I mean only in FF. All of the other modes work perfectly but FF is lag fest. Does anyone know of a fix for this?

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    fishmicmuffin

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    #2  Edited By fishmicmuffin

    I get that too. Not sure of any fixes, but the delay between my actions and them taking place on screen is noticeable. Also... it's annoying.

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    canucks23

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    #3  Edited By canucks23

    Yea i've noticed the firefight servers aren't doing so hot. I think it's wide spread, so it's up to Bungie to fix.

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    Sitoxity

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    #4  Edited By Sitoxity

    Same kinda thing will happen in Campaign Co-Op. Does already if you have friends using it. The best way to combat it is to get the best connection possible, so click on that option and hope for the best.

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    Lies

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    #5  Edited By Lies

    Campaign netcode is different from MP netcode, which is why you may get lag in Firefight but not elsewhere.

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    xyzygy

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    #6  Edited By xyzygy

    I'm finding that I'm not experiencing lag so much as stalls in the gameplay. Every few hours or so the game will just halt for half a second or less, 3 times. The time frame between each stall is about 2 seconds.

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    TomA

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    #7  Edited By TomA

    I'm glad to see other people are having the same problem as me with this. Bungie better get off their asses and fix this.

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    mdock

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    #8  Edited By mdock

    Same here, I had to drop out of the few Firefight matches I've played.

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