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Game » consists of 7 releases. Released July 1985
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some non-dedicated platforms have games built into them so it can be enjoyed despite owning any games. Prior to any form of OS for platforms, the built-in games were accessed only when no game was inserted or required previous knowledge of a 'hidden' button presses. Later platforms the built-in games could be accessed through an onscreen menu.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
A form of racing designed to test the car and driver's skill and endurance. It evolved into closed circuit racing like modern Formula 1 and MotoGP. Even the Mario Kart series has it.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games released coinciding with new hardware.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Jump on a motor-powered bike and race against the clock or opposing drivers. Besides pure racing games, other genres may also feature this activity.
Games that have had an Original Soundtrack album released.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
Also known as the "Sega My Card", Sega Cards are an alternate cartridge format for Sega's earliest game consoles. While they were cheaper to produce, they could only hold smaller more-limited games.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A series of arcade system boards and graphics engines developed by Sega to produce advanced, three-dimensional, sprite-scaling graphics. Capable of scaling/rotating thousands of sprites, Super Scaler produced the most advanced sprite-based graphics, from the Sega Hang-On in 1985 to the Sega System 32 in the '90s. It was an early form of 3D texture-mapping.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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