Something went wrong. Try again later
    Follow

    SEGA-AM2

    Company »

    One of Sega's in-house development teams that came to prominence in the mid-1980's. Previously headed by game designer Yu Suzuki, it produced Sega's biggest arcade hits from the mid-80's to the early 2000's.

    Short summary describing this company.

    No recent wiki edits to this page.

    Overview

    Sega-AM2, short for Sega Amusement Machine R&D (Research & Devepment) Department 2, is best known for developing many of Sega's arcade games, many of which have become highly successful. Previously led by game designer Yu Suzuki, it produced Sega's biggest arcade hits from the mid-80's to the early 2000's.

    Sega AM2 revolutionized the video game industry in various ways. They played a major role in the transition from 2D to 3D, first with the hit "Super Scaler" franchises of pseudo-3D sprite-scaling games in the mid-to-late-80's (handling sprites in a similar manner to later texture-mapped 3D polygon games), followed by the hit Virtua and Daytona franchises of polygonal 3D games in the early-to-mid-90's. Other contributions to the video game industry include the motion controls of Hang-On, the analog flight-stick controls of Space Harrier, the kart racing of Power Drift, and the QTE's and free-roaming open-world gameplay of Shenmue.

    During Sega's reshuffling in the early 2000's, it was one of the few internal studios that remained mostly unchanged, keeping their name to this day. Their latest games include 2010's After Burner Climax, a downloadable port of one of their best-known games, Daytona USA, and Virtua Fighter 5 Final Showdown.

    Franchises

    Notable franchises created by Sega AM2 include:

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.