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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The last boss you face in a game, usually representing the final climax of the game.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Some ghosts exist solely as storytelling devices; such as providing the protagonist with in-game flashbacks or giving clues about what to do.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Genetically evolved humans, animals or aliens.
The main antagonist of F.3.A.R., the Creep is a hideous manifestation of Harlan Wade, born from the traumatic memories of the abuse inflicted upon Alma and her sons the Point Man and Paxton Fettel.
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