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Game » consists of 6 releases. Released Sep 12, 2007
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When a character grabs a ladder and slides down it instead of climbing down.
An evil overlord or generally bad guy who sits on his throne while watching others fight to the death for his own amusement.
SpeedTree is a software toolkit that generates realistic forests on the fly.
Games featuring characters which posses superhuman abilities and powers.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
A group of villains, each with a different characteristic and ability (or gimmick) that insist on fighting the protagonist one at a time. They may have ridden together, but they never die together.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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