Hey, just because I have a daily blogging series going on right now (the cram-a-riffic Go! Go! GOTY! '15) that doesn't mean I'm going to neglect my weekly ST-urday feature. I mean, I could try to combine them in some creative way, but I'm having trouble finding any Atari ST games released in 2015. Weird.
I've been busy this whole week with the above, but I'm counting down the days until Christmas because my PS4 is just sitting here, unplayed and unloved, until I allow myself to play it. Kind of had to justify it as a joint birthday/Christmas present to myself: it's a little too on the expensive side, otherwise. It will mean that the couple of 2015 PS4 games I now own - Assassin's Creed Syndicate and Fallout 4 - won't be making it onto the GOTY list. But hey, there's always next year's "best 2015 game of 2016" up for grabs.
Wiki-wise, I'm neck-deep in the 1989 release schedule of the PC Engine, the Japanese version of the much-maligned TurboGrafx-16 (as recently as this week's Bombcast, in fact! Though Jeff conceded that it saw a few worthwhile exclusives). Unlike the lukewarm reception of the TG16 in the US, the PC Engine enjoyed a considerable amount of acclaim in its home nation and was easily a strong competitor for the NES and Sega Genesis in that brief 1988-1991 window where the Genesis dominated elsewhere prior to the appearance of its eternal rival the Super Nintendo. I completed updating the wiki for the libraries of the TurboGrafx-16 and TurboGrafx-CD about a year ago, and have been keeping up with the Chronturbo video series of chronological appraisals of TurboGrafx-16 and PC Engine releases in the meantime, but the majority of PC Engine games have very little representation on the wiki. I'll be writing up a Wiki Project article about the curiosities I uncovered at some point later this month, as if I needed yet another distraction from this quest of desperately squeezing in all these 2015 games before all the top ten lists inevitably start showing up.
HeroQuest
Talking of heroic quests (pfft, nice segue), it's due time to take a look at Gremlin Graphics's other big board game adaptation: HeroQuest. As with Space Crusade, which I took a look at earlier this Summer, HeroQuest is the virtual recreation of a Games Workshop board game intended to be a kid-friendly, easy-to-understand "gateway" into the more wargaming-heavy and strategic Warhammer universe. That is, the fantasy Warhammer with magic and ratpeople and barbarians and not so much of the space marines and plasma rifles. The Warhammer world recently saw some video game license activity for the first time in years with the apparently quite good multiplayer horde-survival game Warhammer: End Times: Vermintide. (Think Left 4 Dead, but with Skaven instead of zombies.) It seems Games Workshop is in the process of dismantling and discontinuing their less-popular fantasy universe, and has created this huge "end of the world" multimedia event to send it off with a bang.
Anyway, HeroQuest is set centuries before all that, and concerns the wizards Mentor and Melcar. Melcar was Mentor's apprentice, but got tired of being drip-fed magical knowledge and decided to sneak into his master's library and read a few Dummies' Guides to speed things up. Naturally, the vast of amount of insight into the inner-workings of the cosmos broke his mind and corrupted his soul, causing him to flee civilization and pledge his allegiance to the nebulous and ubiquitous forces of Chaos somewhere in the accursed wastelands. Each mission of the game involves the heroes helping Mentor to foil Melcar's plans, destroy his army of monster subordinates, or somehow help out the beleaguered nations of men (and women presumably, though the game doesn't have any of those), elves and dwarves.
There's going to be a lot of similarities to Space Crusade going forward, as both are based on similar board game rulesets and both were adapted to the Atari ST by the same developer. HeroQuest has quirks of it own, of course, including an emphasis on earning money to purchase equipment which will increase a character's chances of survival in subsequent adventures. I'll go into more detail with the screenshots and their captions, as always.
I still think HeroQuest holds up, but it's worth noting that despite all the RPG trappings it's very much a virtual board game and not a particularly complex one at that. It's a very scaled-down version of a party-based Warhammer scenario, and perhaps not the ideal substitute for the real thing.
There's been a few full-featured RPGs and strategy games set in the fantasy Warhammer universe that offer a lot more than HeroQuest, not to mention a vast number of CRPGs set in similar fantasy lands, but HeroQuest offers something a bit different with its board game dungeoneering and the opportunity to have one or more friends cooperating/competing with you for gold and glory. (I still like Space Crusade more, though!)
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