I agree on missing the episodic format, but assholes on Steam are to blame for tanking reviews of the last game because they wanted to play wait-and-see-if-it's-good with every episode and then cried like babies when buying it all piecemeal ended up being more expensive than buying the whole game. It was the fucking worst. We can't have nice things.
I feared that HITMAN 2's quality would suffer from having to try and cram everything in at the start, and thankfully that mostly isn't the case, but yeah, the episodic nature both allowed the devs more time to produce each level and served to give the game a longer life span as it kinda forced the player to take a deeper dive into each map.
I personally haven't had any difficulty wanting to play HITMAN 2, though. I've intentionally not just blazed through each level to try and soak in more of what's there. Still, I totally get where you're coming from. When it's all there from the start, the game seems way more daunting, and it's (sadly) going to lead to more people bouncing off of it in ways they otherwise may not have if there was a new reason to come back to it every month or so like with the last game.
I'd advise not giving up on it, though. It's quite good. Nothing is stopping you from making your own schedule of playing it on a similar timetable to how HITMAN 2016's content was doled out. There's still enough depth to most of the levels to keep you entertained, and if you focus on one at at time, the checklist seems far less intimidating. Also, try to do as many of the elusive targets as possible to keep yourself coming back. I'll be playing this in such a manner throughout much of 2019.
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