TL;DR: Ranks aren't about playstyle, they're about achievement grinding.
So unlike previous Hitman games, where you receive one ranking based on all your actions throughout a level, Absolution ranks you via a points system. It also splits the levels into smaller chunks and scores you for each section. Your level ranking is the sum of your score in each section.
Basically this is a compromise that the developers made in order to implement all the social leaderboard bullshit. Instead of rewarding players based on their playstyle, the points system rewards grinding multiple playthroughs of the same level in order to get the highest score multiplier and therefore the highest score and best rank.
Here's a scenario which illustrates my frustrations with this game perfectly:
I start a level. First section has no target. I move through the level completely unnoticed and do not kill or even subdue anyone. Proceed to second section, game tells me I have a target to kill, I do the exact same thing as in the first section, move unnoticed, kill no one, eliminate the main target silently (or via an accident) and complete the level. Fans of the Hitman franchise will recognize that in any other Hitman game this would have been a Silent Assassin playthrough.
Here's how H:A handles it: In the first section I am ranked Specialist (3rd rank). Second section; Silent Assassin (1st rank) My overall level ranking; Shadow (3rd rank). Why? Because points. I couldn't get the big 50,000 silent assassin score bonus in the first section because that bonus is only possible when the game gives you someone to assassinate. This basically makes getting Silent Assassin an achievement hunter rank in most cases because the only way to get it in the first section would have been to try and complete the majority of the challenges (many of which need to be done over multiple playthroughs).
Now this problem is actually compounded by the fucking story. If you've played even half way through the game you will know that there are many sections and even entire levels where you aren't required to kill anyone. This makes getting the big SA score bonus impossible in these areas and unlike every Hitman game ever made, a completely stealthy non-lethal approach through these areas isn't enough to warrant Silent Assassin anymore. Now you have to grind achievement hunt.
Much like Dishonored, I played half the game as carefully as possible, desperately trying to get the most silent, non-lethal complete playthroughs before realizing I was not having any fun and actually missing out a big chunk of the new mechanics. I played the later half of those games not concerning myself with how my performance was being rated and instead just tried to have a good time. Both games became far more enjoyable at that point.
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