Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 1 releases. Released Sep 29, 1995
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
An unofficial translation of a video game, created by people not associated with the original development team.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The last boss you face in a game, usually representing the final climax of the game.
A large species of primates.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Nameless and disposable characters, who follow commands from whoever they see as their leader or boss.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
A transformation is a different stage or form for something. Usually an upgrade.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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