For what it's worth specifically regarding this game, I loved playing it in the fidelity mode if that's what they called it and never thought much about the framerate. It's been cool playing most games at 60 on PS5, but for whatever reason certain games I've just appreciated more at a...clippier performance. They tend to be Sony first party games. I like to say it's because those games feel cinematic and it makes more sense to my eyes for them to be closer to the traditional film performance of 24, but that's probably just pretension. My opinion is, in my opinion, pretty useless in the performance conversation.
But I do enjoy the other thing, how games this big (and increasingly games exponentially smaller as well) offer a much more substantial, or preferable, experience the longer you wait to play them. Not only that, they're cheaper! I totally get that there's a value there, but I'd side with anyone that argued I'd rather just see the game as it shipped, talk about it alongside other enthusiastic players and take the bumps where they may come. I'm not religious about this - I emphatically dropped The Witcher 3 for nearly a year until the waterfall of patches subsided - but for the most part, I think it's most fun to be in the mud when it's muddiest.
I also fall in the middle of whatever the average vs. hardcore gamer is in terms of what I actually play each year. I get impulsive sometimes, but unless I'm truly excited to play (and talk about) something it's easy for me to accept I already like playing the games I own. I'm also not a serial re-player, but I do like to replay games I really enjoyed, or even just enjoyed thinking about, the first time at least once more. Especially if there's a New Game Plus. Most relevant to this thread, obviously, is that I've already hovered over the option to download Forbidden West twice late at night since Thursday and I'm acutely aware of just how time consuming this game can be.
But I do the same thing with Metal Gear Solid V once a month and it's partially out of a wonder whether that game's weird economy is totally broken seven years later! A goofy part of me wants to play Mafia III again, and I replayed a large portion of Death Stranding just because the DualSense felt as conflicted about it as I did. So I think it's also really cool that games can be really good at launch and then get even better, and I've never understood specifically why it's "bad" that a game launches one way and eventually does this or that thing better. Outside of some incredibly specific instances like the Diablo 3 launch, I think most games satisfy their most excited players right away. The adjustments made along the way feel more like appeasements to those players who buy more than one game at a time, never buy a game right away out of whatever financial consideration / self-imposed principle or just don't have the ability to play said game when it first drops anyway.
In other words...there's 800 or more words about why I won't be surprised when I'm hovering over the idea of re-downloading Forbidden West three times each weekend after a couple beers after reading about what's been added to it!
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