I don't think it ruins games.
But what I do think is that games shouldn't really fill up the map with something just for the sake of having the map full of things to do.
There's a difference between pointless filler and meaningful content.
If there's nothing to put there, or if there's no reason to put something there, don't put it there!
Mafia 1 and Mafia 2 are great examples of fantastic linear-but-open-world games with no side content all over the map that still feel amazing to play through and the open world greatly helps with the immersion and overall feeling of the game.
I am absolutely certain I wouldn't have enjoyed those two games as much if they weren't open world, and I am also certain that throwing garbage all over the map wouldn't have made me enjoy them any more. Pretty sure having garbage across the map would have actually made me stop playing at some point because stuff like that tends to get overwhelming.
I am also one of those few people who didn't like Assassin's Creed 2, because of the very same "map filled with junk" thing. At the time, it was incredibly overwhelming and ultimately put me off the game. I'm sure that now, going back to the game, I would perhaps enjoy it a lot more after having played and enjoyed countless games that have done the same thing since, but coming from the first Assassin's Creed's fairly empty map and linear story and jumping into AC2's vomit map was a shock.
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