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Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
DS games that have you hold the system vertically so it looks like a book.
A non-interactive sequence within a game most often used for plot advancement.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Items that prove innocence or guilt.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
A frameup, or framing, is when someone tries to convince people someone else committed a crime. It could be in the form of leaving false clues or giving out false information.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games with characters that, for either physical or psychological reasons, are unable to speak. Not to be confused with a silent protagonist.
A character whose intentions seem to be to help the player character, but their motives are unclear.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Everyone that is born has parents. These games feature adults with children of their own.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Puzzle games that also feature some kind of narrative.
Games where players are given material to read; this includes books, newspapers, and emails.
The process of tracing over live-action motion video to create animation.
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