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    I Am Alive

    Game » consists of 6 releases. Released Mar 07, 2012

    I Am Alive is a survival game. The story revolves around a man trying to find his family in the ruined Midwestern city of Haventon after a devastating, apocalyptic event.

    Short summary describing this game.

    Credits

    Credits
    • Design
    • Andreas Palmgren - Level Designer (XLA and PSN Team) | Ubisoft Shanghai
    • Brian Gilman - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Cao Ming - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • David Kristofer Fried - Additional Game and Level Design (XLA and PSN Team) [Credited as David Fried] | Ubisoft Shanghai
    • David Maurin - Lead Game Designer (XLA and PSN Team) | Ubisoft Shanghai
    • Feng Zhi Yuan - Level Design Technical Director (XLA and PSN Team) | Ubisoft Shanghai
    • Gao Feng - Level Designer (XLA and PSN Team) | Ubisoft Shanghai
    • Gao Zhe Ren - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Gu Tao - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Guo Shu - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Ian Miller - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Jean-Felix Monin - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Jess Lebow - Script Writer (XLA and PSN Team) | Ubisoft Shanghai
    • John Zuur Platten - Additional Game and Level Design / Script in Association with [Credited a John Platten] | Ubisoft Shanghai
    • Jonas Martensson - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Julien Bourbonnais - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Laurent Erignoux - Game Designer (PC Team) | Ubisoft Shanghai
    • Lu Huan - Level Designer (XLA and PSN Team) | Ubisoft Shanghai
    • Miao Yong - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Nathaniel Tan - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Paul Robinson - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Sun Yi - Level Designer (XLA and PSN Team) | Ubisoft Shanghai
    • Victor Chuguyev - UI Designer (PC Team) | Ubisoft Shanghai
    • Wu Peng - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Xavier Plagnal - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Xie Jun - Additional Game and Level Design (XLA and PSN Team) | Ubisoft Shanghai
    • Production
    • Alexis Goddard
    • Jade Raymond
    • Liu Jun - Associate Producer (PC Team) | Ubisoft Shanghai
    • Sergei Titarenko - Producer (XLA and PSN Team) | Ubisoft Shanghai
    • Shen Yang - Associate Producer (XLA and PSN Team) | Ubisoft Shanghai
    • Stanislas Mettra - Creative Director (XLA and PSN Team) | Ubisoft Shanghai
    • Programming
    • Bo Li - Rendering Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Chen Ke - Gameplay Engineer (PC Team) | Ubisoft Shanghai
    • Chen Li - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Chen Shao Chun - 3D Programmer (PC Team) | Ubisoft Shanghai
    • Dimitri Sid - AI/Gameplay Programmer | Darkworks
    • Emmanuel Yao - Network Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Frederic Villain - Lead Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Frederico Schuh - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Gabriel Cloutier - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Geng Yong - Network Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Gu Wen Chi - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Huan He - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Jiao Lu - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Ju He Qi - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Li Chen - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Lu Jian Feng - Network Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Luo Xiang Yu - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Lv Xian - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Mao Zhen Yu - Lead Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Milos Tosic - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Nicolas Huon - Gameplay Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Omar Cornut - Additional Programming (DW)
    • Ray Tran - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Ren Wei - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Shen Nan - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Wang Wei - Gameplay Engineer (PC Team) | Ubisoft Shanghai
    • Wang Yang Jun - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Xia Yan - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Xie Wei Bo - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Xu Kai Jie - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Xu Kan - AI Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Xu Ri Cai - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Xu Xiao Yue - Programming Techncial Director (XLA and PSN Team) | Ubisoft Shanghai
    • Yann Courties - Programming Technical Director (PC Team) / Programming Technical Director (XLA and PSN Team) | Ubisoft Shanghai
    • Yao Xiao Ling - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Yi Zhen Zhong - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Yu Jin - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Yu Min Ye - Rendering Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Sheng Chao - UI Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Tao - Additional Programming and Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Wen Xin - Additional Programming (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Xin - Gameplay Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Zheng Yi Biao - Gameplay Engineer (PC Team) / Gameplay Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Visual Arts
    • Alexis Dumas - 3D Environment Artist: Making 3D realistic and detailed environments (Urban and chaos atmosphere), Created 3D Assets (modeling, textures, level assemblage, reactor animations) and Created the "destruction" side of the game by making destructed effects for urban environments (physical destruction, keyframed destruction, FX effects, earthquake effects)
    • Alfio Trabuio - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Betina Marquis - Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Cai Zhen Hong - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Du Bo - Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Ge Cheng - Physics and Animation (XLA and PSN Team) | Ubisoft Shanghai
    • Gilles Monteil - Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Gu Hong - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Gu Qiang - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Guillaume Plourde - Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Guo De Biao - Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Hugues Martel - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Jiang Min Li - Animator (XLA and PSN Team) | Ubisoft Shanghai
    • Jungchul Ha - Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Ke Chang Hai - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Li Sheng - Animator (XLA and PSN Team) | Ubisoft Shanghai
    • Liang Jie - 3D and Level Art (XLA and PSN Team) | Ubisoft Shanghai
    • Liao Jun Cheng - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Liao Jun Hao - Art Director (XLA and PSN Team) | Ubisoft Shanghai
    • Ma Chuang - 3D and Level Art (XLA and PSN Team) | Ubisoft Shanghai
    • Maksym Zhuravlov - Animator (XLA and PSN Team) | Ubisoft Shanghai
    • Manuel Pires - Senior 3D Environment Artist (Darkworks)
    • Qian Dan - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Qiu Chen Qi - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Wan Ren - Character Modeling (XLA and PSN Team) | Ubisoft Shanghai
    • Wang Li Chuan - Art Technical Direction (XLA and PSN Team) | Ubisoft Shanghai
    • Wang Zhen - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Wu Xia - 3D and Level Art (XLA and PSN Team) | Ubisoft Shanghai
    • Wu Xiang Hui - 3D and Level Art (XLA and PSN Team) | Ubisoft Shanghai
    • Xu Ning - 3D and Level Art (XLA and PSN Team) | Ubisoft Shanghai
    • Yang Zhi Hong - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Yu Pei Zhang - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Yu Zhou Hong - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Zhai Hui Jie - Additional Aniamtion (XLA and PSN Team) | Ubisoft Shanghai
    • Zhai Wei - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Lan Xin - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Yan - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Zhou Ming Han - 3D and Level Art (XLA and PSN Team) | Ubisoft Shanghai
    • Zhuang Yu Hua - Additional Art (XLA and PSN Team) | Ubisoft Shanghai
    • Audio
    • Ding Jun Mei - Audio Designer (XLA and PSN Team) | Ubisoft Shanghai
    • Fabien Deleurme - Additional Audio Design (XLA and PSN Team) | Ubisoft Shanghai
    • Martin Jachimowicz - Audio Engineer (XLA and PSN Team) | Ubisoft Shanghai
    • Yassine Abouelfalah - Additional Audio Design (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Lei - Audio Director (XLA and PSN Team) | Ubisoft Shanghai
    • Zhang Lin - Audio Designer (XLA and PSN Team) | Ubisoft Shanghai
    • Voice Actor
    • Alex Ivanovici
    • Elias Toufexis - Henry
    • Kwasi Songui
    • Business
    • Alain Gurniki - Marketing Art | Ubisoft Shanghai
    • Ariane Trottier - Outsourcing Coorination | Ubisoft Shanghai
    • Aurelien Palasse - Business Development Director | Ubisoft Shanghai
    • Bi Hui Zhu - Accounting | Ubisoft Shanghai
    • Chen Guo Hua - System and Network Administrator | Ubisoft Shanghai
    • Chen Ming Jian - Business HR | Ubisoft Shanghai
    • Chen Ying Ying - Staffing and Talent Management Director | Ubisoft Shanghai
    • Corinne Le Roy - Managing Director | Ubisoft Shanghai
    • Cui Ming Lei - System and Network Administrator | Ubisoft Shanghai
    • Eric Damian-Vernet - Senior International Product Manager | Ubisoft Shanghai
    • Fan Chu Feng - Online Architect | Ubisoft Shanghai
    • Gong Jing - Staffing and Talent Management | Ubisoft Shanghai
    • Gu Meng Qian - Staffing and Talent Management | Ubisoft Shanghai
    • Han Jie Wei - Administration | Ubisoft Shanghai
    • Hou Rui - Asset Management | Ubisoft Shanghai
    • Ivan Marguin - Games Lab Manager | Ubisoft Shanghai
    • Ji Yi Jin - Training and Carrier Development Director | Ubisoft Shanghai
    • Jin Hai - Finance Director | Ubisoft Shanghai
    • Kevin Clark - Technical Director - GNS Online Services | Ubisoft Shanghai
    • Lei Chen Xi - Admin Clerk | Ubisoft Shanghai
    • Li Fan - Administration | Ubisoft Shanghai
    • Li Qing - Outsourcing Coorination | Ubisoft Shanghai
    • Lin Cheng Yi - System and Network Administrator | Ubisoft Shanghai
    • Lina Lu - Outsourcing Coorination | Ubisoft Shanghai
    • Liu Wen Yuan - System and Network Administrator | Ubisoft Shanghai
    • Louis Duquet - Outsourcing Coorination | Ubisoft Shanghai
    • Lu Qing - Administration | Ubisoft Shanghai
    • Lv Jun - Business HR | Ubisoft Shanghai
    • Pan Hua - Cost Control | Ubisoft Shanghai
    • Peng Hui - System and Network Administrator | Ubisoft Shanghai
    • Peng Qing Qing - Receptionist | Ubisoft Shanghai
    • Romain Petitmangin - Studio Content Manager | Ubisoft Shanghai
    • Romain Soulié - Localization Project Manager (XLA and PSN Team) | Ubisoft Shanghai
    • Shen Jian - Purchasing | Ubisoft Shanghai
    • Shen Yan Ping - Staffing and Talent Management | Ubisoft Shanghai
    • Shih Silvia - Outsourcing Coorination | Ubisoft Shanghai
    • Tang Jun Feng - System and Network Administrator | Ubisoft Shanghai
    • Tu Jia Yi - Compensation and Benefits | Ubisoft Shanghai
    • Victoria Chea - Cost Control | Ubisoft Shanghai
    • Wang Chao - Desktop Support | Ubisoft Shanghai
    • Wang Meng - Marketing Art | Ubisoft Shanghai
    • Wang Zun Tao - System and Network Administrator | Ubisoft Shanghai
    • Wei Han - Database Administrator | Ubisoft Shanghai
    • Wen Qi Jie - Compensation and Benefits | Ubisoft Shanghai
    • Wu Jue - Senior HR Assistant | Ubisoft Shanghai
    • Wu Zhao Xiang - Localization Project Manager (XLA and PSN Team) | Ubisoft Shanghai
    • Xie Song - System and Network Administrator | Ubisoft Shanghai
    • Yang Biao - Database Administrator | Ubisoft Shanghai
    • Yann Dang - Asia Localization Manager (XLA and PSN Team) | Ubisoft Shanghai
    • Yannick Theler - Business Development Director | Ubisoft Shanghai
    • Yao Lin Yong - System and Network Administrator | Ubisoft Shanghai
    • Yu Li Qing - Marketing Art | Ubisoft Shanghai
    • Yuan Pei Sheng - Training and Carrier Development Director | Ubisoft Shanghai
    • Yves Guillemot - President and CEO | Ubisoft Entertainment
    • Zhang Jia Jie - System and Network Administrator | Ubisoft Shanghai
    • Zhang Qiong - Accounting | Ubisoft Shanghai
    • Zhang Shou Xiang - Desktop Support | Ubisoft Shanghai
    • Zhang Zhi Jun - Project and Account Manager | Ubisoft Shanghai
    • Zheng Chun - Desktop Support | Ubisoft Shanghai
    • Zhou Bin - Accounting | Ubisoft Shanghai
    • Zhou Hang - Project and Account Manager | Ubisoft Shanghai
    • Zhou Qiang - Asset Management | Ubisoft Shanghai
    • Éric Pépin - Human Resources Director | Ubisoft Shanghai
    • Quality Assurance
    • Bai He - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Dang Wan Li - Additional Quality Assurance and Quality Control (XLA and PSN Team) | Ubisoft Shanghai
    • Guo Liang - Additional Quality Assurance and Quality Control (XLA and PSN Team) | Ubisoft Shanghai
    • Han Yu Jie - Additional Quality Assurance and Quality Control (XLA and PSN Team) | Ubisoft Shanghai
    • He Bo Kai - Playtest Coordinator | Ubisoft Shanghai
    • He Fei - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Huang Nai Yuan - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Jacques Chatenet - Quality Control Coordinator | Ubisoft Shanghai
    • Li Li Qiu - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Qiao Zhen Yao - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Ren Bo - Additional Quality Assurance and Quality Control (XLA and PSN Team) | Ubisoft Shanghai
    • Sha Jian Qiu - Quality Control Lead (XLA and PSN Team) | Ubisoft Shanghai
    • Sha Nai Qian - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Shai Jian Qiu - Quality Control Lead (PC Team) | Ubisoft Shanghai
    • Shen Xiao Wei - Additional Quality Assurance and Quality Control (XLA and PSN Team) | Ubisoft Shanghai
    • Sun Jie Feng - Additional Quality Assurance and Quality Control (XLA and PSN Team) | Ubisoft Shanghai
    • Tan Dun - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Wang Lei - Tester (PC Team) | Ubisoft Shanghai
    • Wei Jun - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Zhou Xing Ming - Playtest Coordinator | Ubisoft Shanghai
    • Zhu Jun - Tester (XLA and PSN Team) | Ubisoft Shanghai
    • Thanks
    • Alexandre Parizeau - Special Thanks
    • Unclassified
    • Audrey Leprince - Additional Project Management (XLA and PSN Team) | Ubisoft Shanghai
    • Cao Meng Kai - Editor and Tools (XLA and PSN Team) | Ubisoft Shanghai
    • Christian Dreher - Motion Capture | Metricminds GmbH & Co.Kg
    • Cornelius Pflueger - Motion Capture | Metricminds GmbH & Co.Kg
    • Céline Païva
    • Dong Xiao Gang - Additional Project Management (XLA and PSN Team) | Ubisoft Shanghai
    • Ge Chen - Data Manager (XLA and PSN Team) | Ubisoft Shanghai
    • Jerome Bassile
    • Konni Amic - Motion Capture | Metricminds GmbH & Co.Kg
    • Li Yi Yun - Data Manager (PC Team) | Ubisoft Shanghai
    • Matthias Müller - Motion Capture | Metricminds GmbH & Co.Kg
    • Miguel Angel Martin - Cutscenes Director (XLA and PSN Team) | Ubisoft Shanghai
    • Nathalie Paccard - Additional Project Management (XLA and PSN Team) | Ubisoft Shanghai
    • Niklas Welter - Motion Capture | Metricminds GmbH & Co.Kg
    • Omar Bouali - Project Closer (XLA and PSN Team) | Ubisoft Shanghai
    • Paul Schweiger - Motion Capture | Metricminds GmbH & Co.Kg
    • Philip Weiss - Motion Capture | Metricminds GmbH & Co.Kg
    • Piotr Prokop - Motion Capture | Metricminds GmbH & Co.Kg
    • Rene Dose - Motion Capture | Metricminds GmbH & Co.Kg
    • Simon Heinz - Motion Capture | Metricminds GmbH & Co.Kg
    • Tony Robinow
    • Vlasta Vrana
    • Wang Ge Ge - Additional Project Management (XLA and PSN Team) | Ubisoft Shanghai
    • Wang Xu - Additional Project Management (XLA and PSN Team) | Ubisoft Shanghai

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