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Game » consists of 4 releases. Released Jul 29, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Why fix your hair after you wake up when you could just leave it like that?
Games that let you choose the path you take through the story-line.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
An insect with broad colorful wings.
Sometimes the writers will deliberately slip the title of the game into dialogue to show off how witty they are.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
Games that ask the player whether they are sure about the decision that they have just made.
A grouping of characters whose eyes are abnormal.
When characters shed tears - often due to extreme sadness.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A person under 18 committing minor crimes such as vandalizing public properties.
Some games portray cutscenes as portraits of characters talking to each other.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games that fit this category involve characters that can traverse different dimensions.
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
When a song is played over the end-credits, often by a famous artist.
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