Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 14 releases. Released Dec 01, 2009
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Animals that can be ridden by players to get around faster.
PC games that support the use of two or more monitors.
The Na'vi are a humanoid sentient race, who inhabit the moon Pandora. Standing three meters tall, with tails and blue skin with individual bioluminescent spot patterns, the Na’vi live in harmony with their unspoiled world.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
The 2009 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on September 4-6.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
RDA (Resources Development Administration) is human corporation mining on Pandora.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
In which players can enjoy looking at some facial models before even starting the game.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
The period between 2100 and 2199.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Primitive community based around common ancestry or interests.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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