What an absolutely fascinating article. Nice work, Patrick.
I could probably rant on all day on this subject but I'll try to be brief.
I think Mr Rohrer raises a lot of very valid arguments, and I have a lot of respect for the decisions he's making, but there seems to be what I can only describe as a kind of megalomaniacal thought process going on with his attitudes towards games buying / playing, and I just don't believe that works in the modern gaming world.
There are simply too many games to get absolutely 100% out of everything we might want to play. It makes gaming a far more short-lived and fickle thing than it ever has been, for me anyway. Price doesn't enter into it at this point. If it did, there'd just be too many expensive games instead.
It reads to me as though he's trying to say that we should stop trying to play everything, in order for us to have the time to give games the credit they deserve, to which I would say 'fuck that, what are these other 5 new games that got released this week?'
If a game grabs me, it grabs me regardless of price.
I'm in total agreement that a player could potentially give a game less of chance, the less he / she has spent on it (allthough I could provide strong anecdotal evidence for both sides of that argument), but some chance at a player picking up your game is always better than no chance at all, if they're on the fence and feel they missed their chance at getting the game a price they were more prepared to pay.
It seems this developer doesn't want on-the-fence customers, and it takes some serious balls to price your game like this and effectively say 'only serious players need apply' - I dont like that attitude, personally.
<deep breath> I need to stop...
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