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A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
A star-shaped birthmark on the left of the neck/upper back that all members of the Joestar family possess. Dio Brando and his descendants also possess this birthmark due to Dio's theft of Jonathan Joestar's body.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
In ASBR only as Part 4.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Male characters who are depicted in an overtly sexual manner.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
In JoJo's Bizarre Adventure, a Stand is a psychic power that "stands by" its user. A Stand's appearance and abilities can vary wildly on an individual basis.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
Time Stopping is the ability to stop the flow of time, stopping all movement from everyone but the person who used the ability.
The cool way to walk, with one or more hands in the pockets.
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