Kinect's demise happened a while back and is news to no one at this point. The game utility never panned out; the consumer deemed it not worth the additional cost, and it was dead in the water from there. However, as one of the few who actually has owned an Xbox One with Kinect since day one, I can offer a somewhat unique perspective on the actual usefulness of Kinect. For me, the appeal was always voice commands. This functionality didn't really work consistently at launch, and that became an internet joke of sorts. Fairly (to a degree) but arguably too much so and for too long, as the idea of these commands not working at all became the permanent perception. Except Kinect DID improve on the voice recognition over time. By about mid-2014, in my experience, Kinect was damn near flawless in terms of voice recognition. Voice-navigating between everything was easy, to the point that even my wife was using it and finding it to be handy. Unfortunately, outside of those who actually owned it, no one really knew or cared to know that launch Kinect was far inferior to what it became a few short months later.
It was too little, too late at that point, though. Around the same time Kinect was actually hitting its stride in terms of the wonkiness being ironed out, the Xbox One was in the middle of a PR nightmare as people were piling on the console left and right. The media and the internet love a good opportunity to grab the pitchforks, and boy, did they. People went apeshit about any game that was sub-1080p (even though the real-world visual difference proved to be nominal at best), everyone was mocking the low sales numbers for the console, and the collective gleefully proclaimed the console's impending demise (and may well have been right if changes hadn't been made). So MS bit the bullet and announced the Kinect-less Xbox One, again to much mockery because the consumer/internet was in a way proven "right" for not buying the Kinect version and happily gloated about it. For those who actually owned a Kinect, this wasn't quite such a joyous occasion, but it was a necessary and understandable move for MS to make.
Shortly afterwards in late 2014 when Kinect-less Xbox Ones were making their way into homes, MS unlocked the 7th CPU core to essentially re-route resources previously dedicated to Kinect towards game performance to try and quiet the "OMG the Xbox One version of this game is only 972p, LOLZ" crowd. I'm not sure that I've really noticed the difference there, but the Kinect certainly became appreciably less effective. This was disappointing, but I didn't really expect MS to cater to a small contingent on a technology that was being phased out, either. The Xbox One found its footing a bit afterwards, though it's still fighting an uphill battle from the rough start. Recently, the new UI was released. Now, I don't have any proof that this actually happened, but based on real-world results, I'm fairly certain that what few resources in the console were still being dedicated to supporting Kinect mostly went into supporting the new UI. Back in 2014, Kinect's performance took a serious hit, but in my experience, the UI update seems to have been the real deathblow.
The Kinect's responsiveness feels worse now than it was at launch. I wish I'd taken the time to actually test it out each month and write down the results so I'd have something more concrete, but it sure seems like the Kinect's ability to recognize voice commands has been a bell curve. Believe it or not, there was a time it actually worked pretty damn well. Sadly, that time has passed. In Kinect's stead, we're supposedly getting marginally better games and have gotten a better UI as the market demanded. Ironically enough, maybe the Kinect's biggest plus looking back on it now was in easing navigation on the previous UI, as I was able to voice-bypass some of the complaints others had. Now that the Xbox One has a slicker, mostly effective UI to obsolete the Kinect a bit more on the practical side, perhaps it's fitting in a way that this would be what obsoletes the Kinect on the technical side if they indeed did commit more resources away from the Kinect as I suspect.
Unsurprisingly, Microsoft has distanced themselves from Kinect's failure, but it's almost to a comical degree now. You can barely find evidence Kinect ever existed on the xbox.com page. You have to go into the page that lists the console bundles, and at the very bottom right of the page they're still selling a Kinect Xbox. (Frankly, they probably shouldn't even be selling that at this point.) There's also small things you notice elsewhere. The Xbox gift cards used to have a QR code you could scan with the Kinect to spare you from typing in those awful codes (stop using 8s and Bs in those, goddamnit), but they don't even bother to put those on there anymore. So, yeah, it's pretty much useless now. Spare me the har har jokes about how it always was. I don't regret buying it even now, because it actually did work for a while and it was a neat idea, but it just didn't pan out. If nothing else, at least Kinect was an interesting business/marketing/technical case study.
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