So I played it today, and I've read through this thread, so this is just a collection of responses and thoughts out of nowhere I guess:
- I didn't come across any bugs (At all). I had particularly geared myself up for audio glitches, which I didn't get. However I have to say the sound design was just abysmal. Like, all of the dialogue seemed really quiet and I couldn't hear it over music/ambient noise a lot of the time
- Some people were talking about the dialogue being bad, and the voice acting. Have to say I think I agree that the voice acting was inconsistent, if we're being charitable. As to the writing, I think it suffers from being a bit half-arsed. One of the things about something like Dragon Age is that all of the dialogue has been written to sound appropriate to the world, so that's both a bit of cod medievalism and also just a rich lexicon of made up shit. I didn't feel like you got that with this, a lot of it was too close to modern speech.
- I'm not sure how I feel about the art style. It's not really my thing, and whoever said the thing about weapons looking like toys hit the nail on the head, I think. But at the same time I agree about it seeming a lot better outside of the first dungeon. I actually thought the outdoor landscape looked really beautiful, but it was too closed off. This is one area where a more fable-like approach would have been nice, I think.
- By far the best thing about it was the combat, I think. A lot of people comparing it to Fable, and I think that probably is the best comparison. With the speed of the dodge it and the weapon a/weapon b buttons it reminded me a bit of Bastion as well - especially the magic appearing shield which I thought was super dumb. I preferred it a lot to Fable's combat though because I just felt it had a bit more depth. I think whether that impression lasts depends a lot on the combos and special moves available as you level up. I've been playing a lot of Dark Souls recently and it was both a nice change of pace, a little more forgiving, while also being annoying that some of the depth of Dark Souls' combat wasn't there.
- Story completely failed to grab me, unfortunately. I felt like from the opening cut-scene it was obvious exactly where the story was going to go, but they might throw in a few surprises. I suppose that never harmed Diablo.
So yeah. I think I did quite like it, but I definitely won't be getting it until the price has dropped a bit (seems like that might be fairly quick), especially with Dark Souls to get through (and Skyrim will be getting here this week). But I think it was a reasonably decent game and I'll probably play the demo a bit more.
Log in to comment