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Game » consists of 7 releases. Released Nov 02, 2006
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Games that, in some way, react to the player's birthday; this can range from simply displaying a 'happy birthday' message to conferring certain gameplay benefits.
A fish with swim goggles. A common enemy in water sections of Kirby games.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Bronto Burt is a recurring enemy from the Kirby series. Burt goes almost everywhere by flying.
An enemy of Kirby debuting in Kirby & the Amazing Mirror.
A character with the ability to copy or steal powers or weapons from their enemies.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
A faceship is any vehicle that is modeled after the character that drives it.
The last boss you face in a game, usually representing the final climax of the game.
A phenomenon by which one or more aspects of a character are exaggerated to the point of becoming a much bigger and more pronounced part of their identity than they previously were, even to the point of becoming the character's defining characteristic. Named after The Simpsons character Ned Flanders, who in-between the show's earliest and latest seasons had his religious background exaggerated to the point of becoming an intolerant Fundamentalist.
A very common water enemy in the Kirby series.
Gordo is an enemy from the Kirby series. While not aggressive he is completely indestructible and must be avoided.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Games that have had an Original Soundtrack album released.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Penguins are flightless birds that are found in usually cold areas; they have appear in several videogames, notably the Club Penguin franchise.
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