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A non-interactive sequence within a game most often used for plot advancement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The option to display dialog and other information with text on screen.
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